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they come from thyme, and he did it using scripts.
what i meant is that a breakable hinge primer can be triggered during transport and such, while a trigger on kill does n't suffer from this...
looks like someone failed at calculating stuff..... epicly.

and the wtc WAS 2 towers
FAIL. ever noticed gravity is OFF? and, according to the newton's laws, a body under motion will keep the same motion if no force is applied to it.... in this case, the circle spin.
cant you make a circle, clone it, scale down the clone than csg-subtract to make a perfect hulahoop?
actually, motor magnetico, translated from brazilian portuguese to english, is just "magnetic motor"....
but, ive seen quite too many engines like that in the same tank. seriously.
might be a good idea, but circular treads are not the best option regarding tanks.
i left no limits on purpose. some times you might want/need more pressure in the shocks for example. and a second reason, is that i didn't wanted to make "if" scripts, thinking it would make the undesstanding more complex.
you can just edit your comment after posting it instead of posting a whole new one ...
@petrock5 : speed boost is not good. phun in default checks for collisions only 100 times per second. the fastest he could do would be 100 storage units per second(detail = it must be perfectly aligned to work). that would mean 2 spins to that 50 bit storage per second. so the max he could do with it would be 120 RPM in perfectly aligned, same position per frame position(this includes writing, reading(mechanical form reader would be useless), and erasing.)
fail?

caminhoes tem menos aceleracao, mais velocidade, e a barra de ajuste da suspensão não se mexe junto com a roda^^(tudo bem, eu entendo,é meio dificil achar uma textura de roda de caminhao sem isso)
seria uma boa ideia mover os fixates pro fundo também.
lol. "PHUN WORLD HAD BEEN DESTROYED!!!!!111"....:bonk:

hilarious.
cant identify this one....

i think its a mad rash/malice.
that would need a complex wire. a MUCH more complex wire.
simple. just add a killer.
tip: set the angle a bit downwards(its not good to be backflipping at highier speed levels)
@Master_Mechanic: yes, the idea is from otacon.

@=ROD=: yes. both of the screens recieve an input and then send it as an output. ie : if the scene has a 0 in it, it emmits a 0. if the next frame to appear is a 1, it emmits the 1. basically, its just retransmitting whats been sent to it. and as its a closed circuit.... it would just loop.

the idea is to use open circuits. once the data gets to the monitor, it will be kept in the cable even if the cable input is taken off. then you can send another package of data, arriving there with the same results. that could be easily comprovated by deleting the top cable, and once the 1 gets there, pause the simulation, change the text in the right monitor(emitter), and then starting sim again.

the only problem now is making the cable flexible without losing the string transfer reliability.
Last edited at 2009/04/15 21:20:26 by RA2lover
did you know theres a edit button for our scenes when you are logged on? use it instead of uploading a whole new scene...
the bullets fly so fast they dont hit anything thin... even if its on the same collision group
WWI = new?:lol:

anyways, no comments. just ratings. 10/10
LAWL @ those people.

1- if you dont, get into advanced mode
2- select a box
3-select script menu
4- set ruler to true

simple.
i just cant understand those people dont know it
advice: dont steal a car.

that car is not yours
why does the shell has 0.5 density?
looks like while cloning the shell prototype you had some problems.

nice idea for the explosive shots. too bad it needs phun 5.28(immortal geoms) and is not failsafe(sometimes the killer /explosion starter gets sent through the igniter in big impacts and keeps "orbiting" around it without starting the explosion).
or setting a scene to "read only"
well... thats a doubled version of my klann spider(dessert camel, MPG, and a few other scenes).

possibly from the dessert camel, as its got 200 density(limit on the consest i set the dessert camel in).

but anyways, its ok for everyone to use.
old idea. a bonus for not using phun b5, but..... thats a lil impact sensitive...
tip: use killers to avoid shell breaking(possibly killing a block holding the bullet and the shell casing once its in the chamber. it gets annoying when someone does fail at reloading, exploding the cannon and its vicinity...
an absurd fail rate. but for something original like that its ok
perfect.

a lil too much geometries through. might crash some older PCs.

maybe a low lag version?
you sure this is allowed in phunbox?
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