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I love this scene scene! I'm thinking of using this in my next scene with credits to you of course. :tup:
Incredible. Just incredible. Amazing job, Torpedo.
@niffirg1: then don't put you mouse in the spawner area.:P
I have fixed a problem with this scene. The beacon on the "change me" block wasn't working. Please download the newest version of this scene.
@Physicsguy: Same here. 3/10 all you did was CSG it a bit.
Lags a bit and you can't drag the circle around. I guess it's somewhat useful but I wouldn't use it because it would lag scenes.
I made this when the contest first started. At that time, Frank did not say anything about external noncolliding objects for the Open category.
http://www.algodoo.com/fo … &t=465

Check that topic out. It will explain to you that phun is not dead. You can either use Algodoo: Phun Edition or Algodoo. I for one do not make silly little light shows as many have I use the lasers for scripting purposes only. The lasers are more accurate than probes. If you want to use it just for the physics than I would suggest you buy Algodoo for the improved physics and water. If you are tight on cash then you can stick with Algodoo: Phun Edition. It's your choice.
Last edited at 2009/10/02 18:47:54 by standardtoaster
Thanks! I know that I have to edit the code a bit. I'm going to try and work it out later today. If I need help with it I'll send you a message. ;D
I have fixed and updated the scene. You can now feed it two points and it will calculate the angle between those points in radians.
Exactly. What's the difference between this cannon and the "HE cannon"?:huh:
You could have just posted this on the forums. ¬_¬
This comes with Algodoo!
Amazing! I can not wait for the game. Will you be able to have him climb?
Otherwise it would be pretty stupid to have him somewhat 'climb' without actually climbing.
Awesome use of eval! Great scene! :tup:
I was wondering that as well. Good scene though. 9/10
Well then use it in Algodoo. ;D But seriously, it only crashed phun because this scene uses zero density. Algodoo fixed that problem but phun still has it. I would suggest that you run this scene in Algodoo. I'll edit the description with this now.
Then change the density in the script. You're the one that thought it would be a good idea to have them that dense. BTW the number in the script that you change is after the "density :="
Thanks! I was wondering if I should have limited the user to slightly larger softbodies because the six segment ones don't have the hinges visually connected to anything.
Amazing! Very hard as well. Great job! 9/10
Last edited at 2009/11/17 14:25:23 by standardtoaster
@KOCMOHABT: (English)You can get a basic grasp on scripting with Paradigm 29's scripting tutorial. To make the kind of functions like the one in this scene it requires a bit of trigonometry.

(Russian from google translate)
Вы можете получить основную хватку в сценарии с Парадигма 29' Учебник сценариев. Вносить такой функции, как в этой сцене она требует немного тригонометрии.
I'm glad you guys love it! Don't forget to check out this lulzy thing I made with this function.
Bring down the console with ~ or F11 and type SPH.jitter = 0
Did you do what I said in the first comment? NOTE: I have not downloaded this scene. I have only read about the problem and told what first came to mind.
If I were you, I would turn off the borders of the objects.
When I first saw the scene I thought it was scripted. :o Nice scene. 9/10
Thank you for the request, but it is not possible, at least not easily, to freeze water through onCollide or onLaserHit. I can try though.:) I'll see how things go. Keep an eye out though.
It will be seen if you post about the update on the forum.
I actually like Mr_Stabby's way better. It seems to me that it would be a bit more stable than a spring because it locks the piston in a position based on the maxRays of the laser. Great job, Mr_Stabby! Because this scene is just a proof of concept, I'm giving it a 9/10 because it is very well made, I haven't seen this done before, and I can see that this will be a great scene later on. Keep working on it!
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