Why do you say that Dezzeron? It flies and shoots without custom variables. He's manipulating the properties of the actual objects and then reading those properties so that he can keep it flying where he wants it which takes some serious thinking to accomplish.
So many 1's and so many 10's... I guess this is one of those things that you either love it or you hate it. Everyone is entitled to their opinion as long as they don't get too nasty.
@nick: My name is nick too, so you're cool in my book.
@dark2023: I know that it can't shoot upside down. That's why I limited how much you can rotate it. The reason it suffers such failure when you put it upside down is simply because it has been left unfinished. If I were to finish the gun then the ammo would be very tightly secured so that it can fire from any angle and tweaks would be made to the bullets and recoil. Unfortunately, I have a major design flaw: at one point in the reload the arm simply drops the bullet into the chamber i.e. gravity has to be going down or it won't work. That's why I gave up on it and posted it here.
I see. At first I thought the shell ejection was a masterpiece. You have such a high fire rate and it hardly misfires. In my pistol I had to do a lot of tweaking just to get an acceptable amount of reliability. But then I saw that you used collision switching and I was sad because I thought I was going to be able to improve my guns 9/10 for making a good gun though.
What do you mean it doesn't reload? I mean... I get what you're saying, but could you be a little more specific so I can figure out how to fix your problem?
It doesn't read the initial speed. I played the sim a few times in slow motion and read the info box. The average speed of the projectiles coming out is 65-67m/s. If I spawned the bullets in with an exact velocity then the scene would be much more precise.
If you really want to see a masterpiece of calculation then download kilinich's ballistic computer scene. He calculates the y position as well as the x which is much more complicated.
"Springs are unstable"? These missiles are incredibly stable. He's even made more stable versions. Don't say "period" like that when these are some of the best explosives in phun. High air friction would just make your explosives weaker by slowing them down and letting them hang in the air. 10/10. Period