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Great job. 10/10
Amazing. 10/10
This is both a good helicopter and a fun game! 10/10
totodog is right. You don't see alot of engines like this anymore.
Is the last jump possible?
The camera can't follow it for some reason...

10/10 though

Edit: I guess I can just attach a tracer and follow it though. Btw I think the right side of my brain collapsed from playing this...
Last edited at 2009/06/17 21:32:56 by Paradigm 29
I like it...
Nice Plane:)
If it had any more of a chain then you'd be complaining about lag.
Why do you say that Dezzeron? It flies and shoots without custom variables. He's manipulating the properties of the actual objects and then reading those properties so that he can keep it flying where he wants it which takes some serious thinking to accomplish.
Very cool indeed.
what are you talking about? It works fine for me. And it doesn't matter how big the object is, the sensor can detect anything.
So many 1's and so many 10's... I guess this is one of those things that you either love it or you hate it. Everyone is entitled to their opinion as long as they don't get too nasty.
What jaxnash means is that you should put an invisible circle over the rings and let them not collide with anything.
I love it :lol:
the red squares on the display show the surface of the objects in the scene that can be red from the central rotating device.
@nick: My name is nick too, so you're cool in my book.

@dark2023: I know that it can't shoot upside down. That's why I limited how much you can rotate it. The reason it suffers such failure when you put it upside down is simply because it has been left unfinished. If I were to finish the gun then the ammo would be very tightly secured so that it can fire from any angle and tweaks would be made to the bullets and recoil. Unfortunately, I have a major design flaw: at one point in the reload the arm simply drops the bullet into the chamber i.e. gravity has to be going down or it won't work. That's why I gave up on it and posted it here.
I see. At first I thought the shell ejection was a masterpiece. You have such a high fire rate and it hardly misfires. In my pistol I had to do a lot of tweaking just to get an acceptable amount of reliability. But then I saw that you used collision switching and I was sad because I thought I was going to be able to improve my guns:( 9/10 for making a good gun though.
Last edited at 2009/06/26 22:52:25 by Paradigm 29
Robocop... The source of all power...
:o The engine is so hypnotic. It's telling me to give you 10 for 10...
Phun thought those colors looked best.
Last edited at 2009/06/30 21:59:16 by Paradigm 29
What do you mean it doesn't reload? I mean... I get what you're saying, but could you be a little more specific so I can figure out how to fix your problem?
Thanks guys for all the nice comments:)
It doesn't really mean much when say that and then don't leave a rating<_<
I don't think the point is really the theo jansen mechanism as much as it is the engine...
It doesn't read the initial speed. I played the sim a few times in slow motion and read the info box. The average speed of the projectiles coming out is 65-67m/s. If I spawned the bullets in with an exact velocity then the scene would be much more precise.

If you really want to see a masterpiece of calculation then download kilinich's ballistic computer scene. He calculates the y position as well as the x which is much more complicated.
Last edited at 2009/07/03 20:34:44 by Paradigm 29
are you pressing 1-6 and waiting for the green light to come on?
"Springs are unstable"? These missiles are incredibly stable. He's even made more stable versions. Don't say "period" like that when these are some of the best explosives in phun. High air friction would just make your explosives weaker by slowing them down and letting them hang in the air. 10/10. Period
Yeah. I don't feel like fixing it though:P

Maybe on a rainy day I'll try to improve this some more, but in the mean time it was just posted as an example scene.
It flies really well. Fast too! 10/10 :lol:
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