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Niezle moim zdaniem lepsze od samej gry :lol:
Last edited at 2011/01/27 19:50:07 by antoine31
:cool: 9/10
Dzienks zrobie moze jedna wieczorem ;)
Tak wsumie to toba sie inspirowalem :cool:
Last edited at 2011/01/30 13:04:44 by antoine31
:tdown:
Nice but really hard
Nice I have use one of them in my scene :)
http://www.algodoo.com/algobox/details.php?id=51223
Sehr schön 10/10 :cool:
Yes:blush:
Hello:rolleyes:
Lot of thanks ;)
Ok I have the best note :cool:
Dzienki :)
10/10 Really nice :tup:
Not to scale (but I guess it's impossible in algodoo.

It would be nice if you positioned them in an HR diagram

Nice visuals anyway
What is it that you really liked? I'm glad anyway and you're welcome!

Besides, I have just published a dam breaking scene, if you like this one you might like that other one : http://www.algodoo.com/algobox/details.php?id=221068
That's neat! well done
Nice
Interesting
Hey, thanks for the entry and good job.

Here's your score breakdown
- Water succesfully pumped: 24/30 points
- Water spilled: 8/10 points
- Realism: 15/20 points
- Creativity: 10/20 points
- Speed: 7/20 points

Total : 64 / 100

It was a little slow and not that creative (a method I expected) but worked as intended. You could have gained some water if only you had made some sort of funnel at the target tank
Hey, thanks for the entry and good job.

Here's your score breakdown
- Water succesfully pumped: 23/30 points
- Water spilled: 10/10 points
- Realism: 18/20 points
- Creativity: 16/20 points
- Speed: 4/20 points

Total : 71/ 100

So it is slow, but I really like the fact that you used only one motor. Additionnally, it looks like a real pump would be with intake and output pipes and a pump in between. It's a shame a consequent amount of water stays stuck in the pump but again, with this design you couldn't do otherwise.

Overall, I liked your entry, well done.
It is, it's similar to the design I myself built (that I will post after the contest ends)
That's super cool, well done
Hexagons are the bestagons
Nice hydrolic demo! well done
Hey, I think it's great idea but it didn't work very well for me. I noticed that the top and bottom walls (planes) have a restitution of 0.5, thus absorbing the kinetic energy. Another suggestion would be to have less particles, it was a bit laggy for me, but that might be my computer
Yes, Westerstaad won:tup:
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