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I uploaded 2 versions, and then deleted the second one which was the pretty one, cause I forgot that I wanted to put it up as a response. And I know it's not "Long awaited", it was just supposed to be a joke. Geezum. :huh:
Okay...thanks for the compliment, but it never breaks on me:huh: ... Do you have the simulation running at a low frequency? It breaks most of the time at 100 Hz, but it never broke for me at 600 Hz. Try hitting Control, Alt and 5 (the 5 that's above the letter keys) all together to put the simulation at 600 Hz, and see how it is then.
Last edited at 2010/09/16 23:57:30 by FruitMonger
I have no idea what you're talking about. It's not funked? Like, it's not a funky crossbow?:huh: :blink:
Well I'm glad you thought it was funny. I sure did :lol: . Did you like his crazy dance, too? My mom saw it and she laughed for like three minutes :lol: .
Thank you for the vote, and I'll be sure the make some changes to the springs, maybe get rid of them altogether.
Ahaha, the name is supposed to be like the Raunit by RaRaMalum. And I'm very glad that you liked my Fruitilizer :) . Did you try putting it on anything, like maybe a rocket or something?
Alright, thanks for the info. I'll re-name it, since it's apparently not a 4 stroke engine.
:lol: Thanks for saying my engine is pretty. But I don't understand what you mean when you say "any piston stroke that is over 25% longer than the bore is totaly wasted". I don't actually know what the word bore means, but I think it means the thickness of the cylinder walls, right? So...I don't really get it. Could you please explain it in layman's terms?

P.S.: Oh, and I'll be sure to make the circles bigger. The only reason they weren't just barely big enough to fit in the cylinder, is because somehow when I try to make engine fuel stuff like that (at least on Phun) it doesn't work.
Last edited at 2010/09/29 02:48:18 by FruitMonger
Okay, I get it now. That does make allot of sense, and that does help allot. Thank you, Gent. :)
Thanks allot, you guys! And if you like this engine, I think you'll like the other one I'm going to make, using Gent's advice. (seen on "Spawn Engine 2.0; 4 Cylinders" comments
Thanks much for the compliments :*) , and you're very welcome for the credit. Thanks for the extra super advice, too, like hinging the spawn circles so that they're not rigid and they won't rob so much power, but I don't get what you mean when you say make seperate "crankpins". I'll definetly make the spawn circles hinged, but you'll have to explain the crankpin thingy to me. I only know really basic engine words.:P

Edit: Okay, I googled crankpins, and I came up with the hinge that connects the rod to the crank. So you're saying that I should make the green rods and the red rods connected in seperate spots? I kinda see how that'd help......yeah, I'll definetly try that out. So it'd be just like how it is, but all of the greens would be 180 degrees away on the crank.
Last edited at 2010/09/30 02:57:06 by FruitMonger
Yep, Google sure is wonderfull, and I sure will be carefull with learning. Wouldn't want to learn something really powerfull, like how to wipe my butt, or to close the refrigerator door when I'm done with it. :lol:
Well, I haven't put it into a car yet, but I was kidna hoping somebody else would. As long as they give me credit, I don't care. And thank thanks you very much for the 10/10! I suggest you look at my newer engine that I'll post in about 3 minutes if you thought this one was that good :coolgrin: .
Thank you so much for all of your advice and support, Gent. Thanks to you, I've actually been able to make a respectable engine, and that's something I couldn't say a week ago :) . With you at my side, I hope I'll be able to make an engine that everybody on the Algodoo website knows about, and that'd just be fantastical. :tup:
Thanks dood, but I hope you really really like this one, because I don't think I'm making another for a little while. I'm kinda trying to figure out how I'd make the balls spawn after the piston gets to the top of its stroke...So by the time I get that figured out, we'll all be about uh-kajillion years old. :lol:
I'll be sure to check that out, Gent, and Lenny, I don't really know how to do timing scripting, and even if I timed the spawns, I'd have to make the engine run pretty fast right away, or it'd spawn the ball at the wrong time.
Oh, there is a really easy way to make it have 32 cylinders. Well, it's two of the same engine stuck together so they both feed power, soit's not actually a 32 cylinder engine. I'll upload it if you guys want.
Uh hu, and that's it? It's not good or bad or cool or lame or anything? It's just slow?
I know it's slow, but untill I find a better way to make airplanes, that's about as fast as it's gonna get.
Okay, thank you. I'll try mounting a rocket on it to speed it up, but that might take a little while.
Yeah, if it was easier to steer, it'd be too heavy to fly, and if it could fly, the stabilizer's too heavy to steer with. Oh, and thanks for the rating:*) .
I'm absolutely sure that it would, but I wanted to see how it would work with three frames, so I could make more if it worked out. Also, I didn't want to have to draw a whole bunch of frames on Paint :lol: .
Well, thank you. From what the Google Translator came up with, I understand you thought it was amusing, so thank you.

Ну, спасибо. Из того, что Google Translator придумал, я понимаю, вы думали, что это было забавно, так что спасибо.
Yeah, I know what you're talking about with the downrating :( . I'm not sure if it works in phun, but I'll check that right away. Oh, and it is not supposed to detonate right away, cause I know grenades aren't supposed to do that.

If (in Algodoo at least) you just pull the safety pin and do nothing else, it should detonate in about 5 seconds, but I've never timed it, so that's just a guess.

And like I said, I'll check the Phun compatability right away and get back to you.

Edit: I just tested it, and it does not work well in Phun. It kind of works, cause it spawns the said amount of balls, but they just stick together for some reason:huh: . And, the grenade detonates allot faster than it should, like you said.

(Why the heck wouldn't the Algo users just use Phun for the scene:blink: ? Freaking idiots...)
Last edited at 2010/11/08 12:46:24 by FruitMonger
Greatest scene in the history of man-kind. Okay maybe not that good, but pretty freaking great.
Yeah, part of the black hole's script makes it so that the object that gets sucked in gets a density of 0, so it won't work in phun. Whenever you make anything have a density of 0 in Phun, it crashes it without fail. Maybe, just maybe, if I make the script e.other.airfrictionmult := NaN instead of e.other.density = 0, it'll work. I remember that NaN airfriction destroys stuff.
Weird...I'll have to fix that. Thanks for telling me. Of course, as you said, it could be because of your version, but I think I had that problem, fixed it, but didn't save it like that.

Edit: Okay, I believe it's fixed.
Last edited at 2010/11/11 19:54:00 by FruitMonger
Yeah, it makes it look all liney and cool:coolgrin: .
So this is supposed to be for Phun v 5.28, huh? Well it fired once for me, and then didn't do anything. I guess the recoil wasn't enough to reload it, if that is how it reloads, so it just froze.
Well, thanks you guys. And I know what you mean about the default length. I can't believe most people don't put that in. Thanks for the comments!
Sure, what do you need help with? And thanks for saying I'm good with scripts, but I mostly just put really simple scripts together in kinda complicated ways.
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