Carl00s01, that's a good idea. When I look back over my scenes (including the ones I deleted because they were so terrible) you can kindof trace the tech development. Reminds me of an RTS game. I'll try figure out some video editing software.
Bluebusters, most of the stuff in this bot is rod logic, which you can read about here http://www.halfbakedmaker.org/blog/58. Like in the top right quarter of the bot you can see all those circles and squares on rods, which are driven by springs held back by cams. It's hard to get used to thinking like that, but you can make some pretty complex behaviour. It'd be too hard to teach all of it, but try exploring it for yourself and see how you go
Firstofnoob, cheers man! Glad to see people still like this kinda technical stuff.
Not much. I like drawing mechanical stuff in a gridbook. Played Kerbal Space Program for awhile. Tried making a computer in DF though I failed spectacularly at that (though that was awhile ago)
Algodoo is really the only thing I've made anything complicated in.
s_noonan - good idea, scene edited. It does look more satisfying with the focus on the moving parts
Xray - Thanks. Next up, decimal calculator, Babbage style!
danielreynard - I started out with this blog
http://www.halfbakedmaker.org/blog/58
There's a lot of good info there. I didn't really understand it intuitively until I started tinkering a lot. Try starting out by replicating the gates shown and getting a feel for using cams to push and pull rods in the right order.