One time when I played this, The Blimp still had like 200 health, and the second to last marble (I think Gray or something) died, leaving Orange. The Blimp got down to like 4 HEALTH and Orange died. It was a real rip!
In the postStep of an object, you have to use the keys.isDown("") ? {} :{} if statement. In the (""), type the key you want, like right or d. Then in the first set of brackets, type what you want to happen, like pos = pos + [0.06, 0], and there you have the object that can move in one direction! The jump is definitely more complex though
I know how you feel about your most random scene getting popular for so long. I literally made a scene in two hours that was Minecraft related, and it took over popular for quite a while, and has over 10k downloads. I've put in LOADS more effort for things like Circle Tower Defense, yet the highest DLoads there is like 3,300 something
It's easy, and you can save the map without it yourself! All you have to do is click on the timer and remove it! All the scripts for the auto end and the time are in there
1. Well there is actually a troop that creates traps. Go find Crimson Cemetery for that troop
2. I like to mess around with the author portion
3. No, the Blue Engineer's building was broken. I fixed it before posting this, so it should be fixed now
He doen't slow them down, no. Slowing down a troop would really not be very beneficial to games, and there are already plenty of defense-based troops as it is, so I'm not planning on adding any troop to slow down enemy troops. In other words, stalemates are boring!