in phun it crashes while the fuse is burning
i am guessing you use the density = 0 to delete stuff
i will try this when i get home ( where i have algodoo and a more powerful pc)
does it use 0 density for any of the grenades?
ill rate it when i get home on my pc with algodoo to make it more fair. i deleted the case on the he grenade and it created loads of gray smoke. which on the laptop i am running phun which has a crap 1.5 ghtz processor it lagged like hell.
ok. just had a look at the scripting for the HE grenade.
the reason it crashes phun is because on of the circles spawned has on oncollide script that makes on object have a density of 0. this bug was fixed in algodoo.
Last edited at 2010/04/14 15:08:50 by electronicboy
Si vous pour résoudre le problème sur toutes les boîtes qui sortent à la fois. Tout ce que vous avez à faire c'est mettre la charnière où le bras qui frappe la pièce à
mettre le moteur et case à cocher inversé pour vrai
tr / min vitesse du moteur à 1
et la force à 6,5.
une telle machine simple, mais il fonctionne parfaitement (quand il est fixé: D)
english:- if you to fix the problem about all the cans coming out at once. all you have to do is set the hinge where the arm which the coin hits to
set the motor and reversed checkbox to true
motor speed to 1 rpm
and the strength to 6.5.
such a simple machine yet it works perfect ( when it is fixed )
nice design, i had planned to make something along the lines of this ages ago. using a piston setup connected to a motorised wheel, which would propel itself using the airfrictionmult
thats because you didnt say anything about the down key in the instructions. and my down key does not work, as i need a new keyboard but my mum wont get one.
nice engine. the starter still works when there's no battery power in 1.7.1 even though the script is still on the hinge.
and in 1.7.6 the script is lost with an error
Last edited at 2010/08/31 14:11:23 by electronicboy