The point was not to use real skins though. It ruins some of the fun for me in designing it. Go ahead though, I would be glad to see what you come up with
hey! is this your first gun with a firing pin and hammer?
Some of the mechanisms are simply too flimsy. They fly through one-another too easily, and the gun breaks. I COULD work on it, but it would take me a bit. College starts tomorrow for me.
Hey, My 100th scene is coming up, and I want it to be a special one. I am open to just about any ideas, but I want it to be outrageously awesome. any ideas on what I could do?
But I could work on it. Miniguns are incredibly simple, but they require, obviously, three dimensions, with rotating parts, a cam slot that pushes the strikers back and releases them at the right time, and ejectors to push the spent cartridges out through the ejection chute. Hard to do with 10 collision groups in two dimensions. I could probably figure something out though.
the only problem with a gatling gun is that if you motorized it without redesigns, the gravity- fed magazine would never load it, or it would jam on the first round.
Hey, good to see another aspiring Algodoo gunsmith around here! Keep working at it and you will figure out new things to make your guns more realistic and powerful. If you ever have any questions about mechanisms or how to get something to work, let me know.
increase the density of certain mechanisms such as rails. Lighter mechanisms seem to pass through one another sometimes. Heavier mechanisms have some kind of priority to better physics. Don't overdo it though.
The things you really want to make heavier are rails, the hammer, the bolt, the extractor, and anything else that undergoes a lot of pressure or tension. You may have to adjust spring constants to accommodate the changes
Actually, the selector shouldn't be too hard to fix. I noticed as well that it liked to skip auto easily. Should take a couple minutes, if that, to correct