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Nice I'm sure that took a lot of scripting :tup:
Super nice shotgun works very realistically :tup: :tup:
The velocity on the pellets is a bit low?
I was able to drastically increase the velocity by messing with the springs
in the shells but that caused other problems, still playing with it ;)
I really need to model my High Point 4595 carbine :lol:
Last edited at 2014/11/30 14:43:11 by Gent
Thanks The Linkage and wh33ljack!
I'm just having some fun and trying to help;)
Not trying to step on anybody's toes or insult anyone!
If ngphil doesn't like this I will gladly delete it!!!
And yea Linkage I don't have much free time:bonk:
I spent hours modding and testing on this alone:bonk:
PS I gave credit to ngphil at the start and end of the
description maybe I should put in the scene too???
Last edited at 2014/12/04 02:01:10 by Gent
Nice gun:tup: I had to use rotate to move the selector switch??
COOLNESS
I worked on Q47 radar data processers in the USAF but my buddie
worked on the ANFPS-27 search radar, the shielded room/ high voltage
section looked like something out of a Frankenstein movie!!
Big bank of directly heated cathode rectifier tubes about 24" tall,
I used to have a dead one, cool looking thing:lol:
And a big bank of crazy capacitors .25 farad if I remember right:blink:
I don't remember the power output in watts but I do remember it was 47KV
DC pulses to the klystron tube every 386ms? 200 mile range!
NICE works great:tup: :tup:
Cool:tup: :tup:
Great game_o_
Could you make it stop when the number of cells stops changing maybe?
I had one that ran 2364 generations and 300 cells :lol:
Don't know if that's a record?
Thanks for the link!
I was starting in your box
I would think that when the number of cells stopped changing it
would be stabilized?
select the hinge you want, go to script and select BEND= TRUE
Impressive :tup:
Really cool reminds me of some of my old stuff :)

Gent
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