Don't worry about the permission thing buddy, I consider everything made in Algodoo/Phun as "open source" and as such belongs to whoever wants it. Providing credits on the other hand, that I consider common courtesy.
And you provided credits to me, so I'm chill.
This is brilliant, absolutely fantastic even. Awesome job..
Xray, I know full well what lag is mate. I'm a competitive gamer, and as such, lag is my mortal enemy.
I didn't experience any on my end, so I was just curious if you were being serious or not.
Christer, I do remember Emil working on OpenCL implementation a little while back. I'm not entirely sure if it's still going ahead however. They DID do some particle tests with it though.
Those hinges that you have stretching, select them, give them a motor strength of +inf, and an RPM of 0. It'll help greatly with your pistons moving sideways.
Looks gorgeous but plays a little rough. Perhaps I'm playing it wrong, but vision is extremely limited ahead and thusly quite difficult to dodge any incoming obstacles.
These can be updated using very simple scripting to make them a lot more effetive!
This would change you from using a negative dampening value for energy, to using scripting to extend/shorten the springs in each cylinder with correct timing to simulate an expansion of gases.