Rather nice planning process you've got there, i also really like your hand writing. I think i may take up that planning style myself. Me and Grady used to work like that, but it seemed a bit, uh, inefficient. Trying to take home one piece of paper, to two houses doesn't work.
EDIT: It seems that it's not key controlled. I've found tow levers on the left that raise a bar, that allow your gears to turn in one direction, and the other bar, allows it to turn in the other direction. If this is what it's meant to do, fluffing good job! Looks amazing too. If not, what do i need to do to make it work?
I also rather like your sketch on the last page. Emil looks rather heroic, doesn't he? And i swear, if you manage to include a slider for Emils beard, i will send $50 to your address (Not that you need it). I coudn't understand what the snakes head was, i could only make out "Emunition", then i realised the obvious. What a rather interesting idea for ammo
If this is truly going to be made, many <3's and "ZOmg amayzinggggg" for you, if not... Exactly.
Well Kilinich, freaking excellent job! Looks amazing, i love the different types of shots it does (The one where it bounced the ball on the ground surprised me!!!), and i laughed at the gestures it makes once it gets a "Goal". Good job
Very Very good job! I love the improvements you did on the claw! I reccomend making it so that when the claw "Grabs" the ball, the whole arm moves in the direction the ball was moving, so it's not a very Sudden stop (Kind of like how people usually catch in real life).
You're using circles with a center hinge that are grouped together, as a method for transferring power from the motor to the wheel.
It's nothing new though bud. I was using this since the group function was fixed.
Nait, no offense intended mate, but I really do wish you'd stop commenting on mine and others scenes stating "already done" or "been done before".
I'm sure a lot of things have been done before buddy (namely a lot of your stuff also).
We make things because we enjoy it, not to compete with others to see who can make it first.