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Thankyou very much S_noonan, feedback is always welcome!
"The long awaited". It took you 20 more seconds to upload, trust me, that's not long awaited.

How about, in the future, make it look "Pretty" straight off, instead of upload a bajillion versions of it...
Rather nice planning process you've got there, i also really like your hand writing. I think i may take up that planning style myself. Me and Grady used to work like that, but it seemed a bit, uh, inefficient. Trying to take home one piece of paper, to two houses doesn't work.

That said, how do i get this scene to work?
EDIT: It seems that it's not key controlled. I've found tow levers on the left that raise a bar, that allow your gears to turn in one direction, and the other bar, allows it to turn in the other direction. If this is what it's meant to do, fluffing good job! Looks amazing too. If not, what do i need to do to make it work?
I also rather like your sketch on the last page. Emil looks rather heroic, doesn't he? And i swear, if you manage to include a slider for Emils beard, i will send $50 to your address (Not that you need it). I coudn't understand what the snakes head was, i could only make out "Emunition", then i realised the obvious. What a rather interesting idea for ammo:D

If this is truly going to be made, many <3's and "ZOmg amayzinggggg" for you, if not... Exactly.
Unfortunately EMK, this was made a very long time ago, in a much older version of Phun.
Poor poor Paradigm:P

Well Kilinich, freaking excellent job! Looks amazing, i love the different types of shots it does (The one where it bounced the ball on the ground surprised me!!!), and i laughed at the gestures it makes once it gets a "Goal". Good job:D
Very Very good job! I love the improvements you did on the claw! I reccomend making it so that when the claw "Grabs" the ball, the whole arm moves in the direction the ball was moving, so it's not a very Sudden stop (Kind of like how people usually catch in real life).

Nicely done, another 10/10 scene from you!
Scythe, are you using Phun or Algodoo???
Chingpow, what's that meant to do?
{scene.my.spring} Put that in the spring length thigny box.
Very cpp;!
Very very cool O_O
Good job:)
Pretty nifty, played it right up to 9K (90 blocks) or roughly thereabouts.

Also, decided for some snake art:)

http://img151.imageshack.us/img151/2881/lolysd.jpg
Last edited at 2010/11/22 07:12:41 by kilebantick
Pretty much matey, yeah. Didn't get the idea from C-Gears though:)
This is a post:)
Last edited at 2010/12/05 04:11:38 by kilebantick
God damnit Trophy, how come you upload so many scenes, and you barely get any recognition! You need to get on the forums mate, you're amazing!
How do i use it?
The left ball seems not to work o.o
Want Voodo2, for SLI gdamnit D=
That's not how it worked in runescape though. They spawned... It's perfectly accurate this way. I demand you raise your vote!
I'm not sure if people realise that this could be used as a potentially amazing engine...
Hahahahaha, thanks Algobot, I've seen a lot of your vehicles (I've seen your Anti-Stall too!). It means a lot mate. Thank you:)!
I actually quite enjoy this made. Well done.
Sure have Under Ground. I use Algobox as a form of storage for my creations, so that in the future at any point I can access them.

This proved to be useful for me, as I'll use it in component form later on down the track:), so I uploaded it for MY use,:).
That's pretty cool mate, well done.:).
You're using circles with a center hinge that are grouped together, as a method for transferring power from the motor to the wheel.
It's nothing new though bud. I was using this since the group function was fixed.

Cool scene though:)
Isn't working for me in 2.0.1 for me:).
Nait, no offense intended mate, but I really do wish you'd stop commenting on mine and others scenes stating "already done" or "been done before".

I'm sure a lot of things have been done before buddy (namely a lot of your stuff also).
We make things because we enjoy it, not to compete with others to see who can make it first.

Maybe just something to think about:).

Thanks Jon and S_noonan.:)
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