Why not store all of the info in the oncollide, not in the hinge speed? Also, lasers make much better refreshers, but if you cannot, thats ok.
This is the one i used, i put the code below into the oncollide, and scene.my.XXXX into the hinger of a car Then just added *X to suit how big the wheels were
(e)=>{scene.my.XXXX = (app.mousepos(0) - e.pos(0))} and then for the hinges, just put scene.my.XXXX
Go into notepad, type some words, higlight them, and press CTRL+C, then pres CTRL+V some times, then it should paste what you wrote. Now, open phun, highlight the object that you want, go into notepad (fresh page) and press CTRL+V, then all of the code for the object can come up. Go into replace, and replace every single = with :=, then go to the line breaker removal page, remove it all, and then put it into the onCollide section, with an extra } at the end.
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Its pretty cool, but the suspension you put on the "rear" of the vehicle, isn't effective, because you have the car at the wrong end of the track, place it up the other end, then it works better. (The car up the other end of the track i mean)
Woah, one of my scenes got commented on by Kilinich, nice ^-^
This was not a rip-off, nor an attempt to make C gears by the way, thsi was me purely messing around