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luezma - thanks for your suggestion, but I prefer to use the latest version, with all of its enhancements, improvements, and fixed bugs. It makes no sense to go back to an older version just because some people have trouble viewing some scenes with their older version of the program. If I did that, then I would not be able to view many scenes that were made using the latest version of the program. Sorry....
Wow, it looks like you've put considerable time into this! Thanks for the excellent suggestions! (If you like this idea and want to run with it, then be my guest! Or maybe we can each do our own version of it?).

EDIT: I figured out a neet trick to simulate gravity in a small area. So, now when the ball hits the pins, they scatter and land in the general area in front of the other pins. It looks fairly convincing! I'm going to work on this scene some more, and I'll implement some of s_noonan's suggestions as well as some other ideas of my own.
Last edited at 2012/11/23 05:23:32 by Xray
This doesn't work as stated, probably because it was made with a very old version of Algodoo(?).
This scene was made to torture alcoholics.:lol:
s_noonan - No prob! Thanks again for the suggestions.
Solid machine, and seems to work quite smoothly. Nice job! :tup:
I'm having problems getting the ship to move too! There must be some trick to making a sailboat ride the wind, but I haven't figured it out! I can get the ship to move by dragging it!!! :lol:
I pushed "Him" as instructed, and the beer just pissed all over the place and completely emptied the machine. The little "Him" thing fell out, and lost control of the beer! The machine needs some work so you can control the beer ON and OFF.
Nevermind
Last edited at 2012/12/03 05:47:36 by Xray
It's a little difficult to control, but you did a ncie job on the mechanism. :tup:
Overall, nice job on the mechanism, but programming with "scene.my." variables and arguments is a pain in the butt, especially for people with little or no script experience. Much better if you can work out a way to program it using text entered directly onto the scene as it's running. Or maybe use colored balls and boxes tht represent different types of moves, and the X/Y arguments can be entered as text into the various geometries. I don't know if these ideas will work, or how difficult it would be for you to program, but the end result would be AWESOME.
I saw one of those things in my rear view mirror while driving home from the local tavern. :lol:

Nice job!:tup:
s_noonan - :lol: :lol: :lol: :lol: :lol: :lol:

Kilinich - Nice job as usual!
Kilinich - I erased your motor-driven circle and put my own in its place so that I can try to make the tachometer read my own hinge. I do not understand your instructions in the scene. Please explain HOW to #1: link hinge with autobend, and #2: arrow hinge with bend to zero position.

Thanks
Very nice job! You must be a watchmaker or someting similar. I say this because your mechanism reminds me of a watch or clock movement. Very impressive! :tup: :tup:
Thanks for the advice, Ravenplucker! It helped some, but the wind doesn't seem to want to cooperate with me!:huh: I get a couple of meters away from the dock, and then I lose wind power complelely. Then I have to cheat by dragging the boat with my drag tool. :blush: I'm going to stick a thruster on the boat, then those damned pirates with eat my balls (um... cannon balls, that is!) :lol:
Hey, this is FUN! I LIKE IT! :tup: :tup:
This is interesting, but it's not "fun" like your first version of String Art is. The first version is much more interactive, and the patterns that can be made are endless. Nice job on both versions, but your first version gets a solid 10.
Thanks Gent! _o_ I'll try that!
Maybe a more useful scene would be one that actually does something with the readable data instead of just displaying it? Just a friendly suggestion. :)
When I make changes to wind speed and direction, it has no effect on the object. Why?
I changed airFrictionMult to 0.5, and now I can "blow" the leaf around with the wind! :lol: Thanks
NICE! The green trace reminds me of an old hP scope that I used back in my Navy days when I worked on military communications equipment.

(I can just imagine some people looking at this scene and thinking that the word is pronounced "LISS-SAY-JUS") :lol:

EDIT - I was just thinking that it would be really cool to use a picture of an oscilloscope as a texture for this scene. Maybe even make the vertical and horizontal frequencies adjustable with knobs on the front panel!
Last edited at 2012/12/02 07:11:05 by Xray
The Algodoo scene doesn't look anything like the video. :blink: Anyhow, you must be a fan of Mickey Mouse! :lol:
I added some textures to your scene, which greatly improved its aesthetics.
AWESOME!!!! :tup: _o_

Those function generators are a nice touch too!

Edit -- The Rev. B changes make it even MORE awesome! (because of perspective distortion, the knobs are a little crooked when they turn. Maybe find a knob on Google Images "electronic equipment knobs" that was photographed straight-on).
Last edited at 2012/12/02 17:26:53 by Xray
Thanks, Wild bill!:)
Similar scene to mine: http://www.algodoo.com/al … p?id=66071 but your script is different.
Last edited at 2015/12/12 17:48:52 by Kilinich
EXCELLENT! It looks natural, like it should. Rated 10+ _o_
What causes car to move? Is it the thrusters, or something else? How do the boxes behave like wheels? Please explain in detail how your script makes the car move. Thanks!
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