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Thanks, Cartuner!

Unfortunately, it has a bug! I recently found one particular letter on rotor number 2 which did not encode/decode correctly. I fixed the bug in version-2 and uploaded it. So please do not used this scene! Use: "ENIGMA CRYPOGRAPHIC MACHINE v2". Sorry about that, guys. :bonk:
Interesting little circuit! So, approximately what frequency does it oscillate at? I suppose you could feed the output into a C.W. multiplier to get higher voltage (at very low current, of course). Nice job!
Why did you make the bullies from America? Do you hate Americans? I am an American, and I am offended that you made a game in which bullies who cause trouble with Muslims are from America. Remember, it was radical Muslims who killed thousands of innocent people here in America. Hate THEM, not Americans. I hope the Algodoo moderators will delete your evil game and warn you not to make this type of rubbish again. It's people like you who give Islam a bad name.
Thanks guys! Yes, it took many hours of work to build it, and to debug it. It has a lot of "lag" because of its complexity, but I am currently working on optimizing the Thyme script to see if I can speed it up to reduce the lag.
Excellent job, Kilinich! As usual, your scene is very detailed, accurate, and works very well. I'm a little jealous!;)
I don't like the camera fallowing the ball. Makes me sick to my stomach, so I stopped the following. Much better now.:tup:

This is a very strange pinball machine. I've never played one quite like this before, but that's what makes it so unique. The concept is quite clever. Nice job! _o_
This game doesn't seem to work. I inserted coins, and some balls very slowly moved over to the plunger area, but a ball does not go in front of the plunger. If there are cerain controls to make that happen, then you need to explain how it works. Don't just refer people to some older versions that have to be searched for. That's a pain in the ass.

I looks like it's an interesting and clever game, but you really need to explain how it works.
Kilinich - You, sir, are very talented. You should be a video game developer (if you are not already)! BRILLIENT! _o_
MrGlinzz - Thanks for the comments! Of all the games that I played during testing and debugging, I never experienced the ball getting stuck on the rope. I don't know if you have a different version of Algodoo, but that might have something to do with it. Before I make any changes, I want to hear from other people to see if they have trouble with the rope too.

Something you can try is to delete the rope. Then play the game a few times to see if you have trouble with any other playfield devices.

Thanks again!
Nice effect. If you want it to be more "realistic", though, the nuke should detonate at some altitude ABOVE the ground for maximum blast effect.

(Too bad Algodoo doesn't have SOUND!!!) :lol:
I just beat myself to death with my own mouse! :lol:

Very unique and clever game! :tup: NICE JOB!:tup:
This does not work. I press arrow keys, nothing happens. I press Return, and the scene locks up. Try again, then nothing happens. This scene needs work. Sorry....
Nice job, but it has a flaw. If you attempt to change ammo too quickly after firing a round, then the ammo change mechanizm gets locked up. You need to somehow only allow ammow change when the gun is in a certain condition.
The blue one seems to have slightly stiffer control. Maybe some derivative gain in the loop?
Well, egkteam did ask for comments. Does he want people to say only nice (lies) about his scene, or does he want honest, constructive criticism? Sure, maybe I could have worded my comment a little nicer, and I apologize for that. But I was just being truthful, not mean or vicious.
Very nicely done! I like it!!!:tup:
Excellent display! Nice job! :tup:
Strange.:blink:
I clicked on your tutorial link, and there's nothing but a blank page! :bonk:
MY RATING IS NEGATIVE 1000.:tdown:
I don't get it. How do the cars move? There's no description that explains how the game works. Are we supposed to experiment with pressing a zillion different keys until something happens? How 'bout a hint? :blink:
MrGlinzz - IT FINNALLY HAPPENED! Yes, you are correct..... The ball stops dead when it touches the rope! It happened to me only one time after playing maybe 30 or 40 games in a row. While the ball was stuck there, I took a look at my variables and other things to try to figure out what caused the problem, and so far, it's still a mystery. As soon as I get this weird bug resolved, I'll download the updated version. THANKS AGAIN!
This doesn't seem to work. No text shows on the boxes.:(
Shaz66 -- This may be "just text" but it's a scene that an algodoo user wanted to make, and as long as it doesn't violate any policies or rules, then this user has just as much right to make a scene, any way that he/she wants to, as anyone else does.
That's a movie???:tdown:
The "best" movie??? Not even close. In fact, it does nothing at all.
Um... It doesn't work at all. :tdown:
No problem, friend! :) I don't know why Kilinich deleted your scene. Did he give you a reason why he did that? In my opinion, even if a person creates a scene with absolutely NOTHING in it, they have a right to do so, and no one should delete it simply because they don't like it, or because they feel that it has no value. The Algodoo community might rate it very low, and/or post some negative comments about it, and that's perfectly Okay, and that's how it's supposed to work.

Thanks
I like it! It's sort of like a Rube goldberg contraption. An overly complicated device to do a simple task. Nice job!
Jon_joy -- You are a true pinball wizard! _o_

Yes, I know about the occasional ball count skipping bug. It has to do with the little lever switch that's located next to the ball launch area. I found that I was able to reduce the tendency of it skipping ball counts by reducing the "Restitution" of the skinny arm that the ball hits when rolling by it. If the Restitution is too high, then it bounces too much, causing double hits. The Restitution can be reduced to zero.

Thanks!

And my thanks to you, faytree, for your nice compliment! :*)
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