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There are more people with Algodoo!
So, it isn't that special :tdown:
@The Linkage: You have almost the same computer specs as my old desktop.
My 8 year old desktop had:
528 MB RAM
Nvidia GeForce MX440 AGP8x
Windows XP SP3
Intel Pentium 4 @ 2.8 Ghz

So, I think my old computer would score worse than yours!!!
Score 5.62!

4 year old Acer Aspire 5520
AMD Athlon 64 X2 dual-core @ 1.9 Ghz
Windows 7 Ultimate 64-bit
Nvidia GeForce 8400M G
By the way, this is the most inaccurate test I have seen.
Because your score depends on how the water falls on the ball.
And that is a different each time you run the test.

In other words, this test sucks :tdown:
Learn to make your own scenes, because this is just lazyness.
You are an idiot!!!
Stealing the work of others doesn't mean you have creativity, it indicates that you are an untalented waste of time.

Make your own scenes and don't post copies or edited copies of other scenes!
Your work will only be liked if you make something yourself and don't steal that from others.
Last edited at 2011/11/13 10:46:46 by Banjerboef
@Roman: I think it depends on it. If the textures are done well, like in Nitroman's scenes, the result is as good as polygon drawing. If the textures aren't done well, I prefer polygon drawing too.
@Ky13harbor9: Thanks for the fast response and your tips.
If you want to you can build one for me, but I won't use it in my scenes because I want to make something myself. However if you build one, I could use it as a sample engine. But it is your choice if you want to or not.

I already knew about point 2, but never got it work properly.

And what densities do I have to lower?
I gues the piston housings and the pistons themselves.

Thanks for point 1, I didn't know that!!!

By the way I think I am going to choose a simple old fasioned circle design.
Because I can always make it (semi-)automatic if I want to.
@Lucas: Phun is free, Algodoo is not :bonk: .

The installation is free to download, if you install it you'll get a demo period of 15 hours. After that you'll have to buy and activate Algodoo with the licence information you got when you bought it.

You'll need a licence and internet connection to activate Algodoo!

A licence isn't that expensive and you have it for the rest of your life (with future updates included).
One licence can be used on 3 different computers.

In other words: No, you can't get Algodoo for free!

I hope this helped you out.
Last edited at 2011/12/01 08:35:37 by Banjerboef
This isn't a real spawn engine, it's kept running by a motor.
If you turn the motor off, it stalls or runs very slow.
So, in other words it's just a normal motor hinge that keeps this bus running:tdown: .
Great example of the readable function :tup: !
Make a box with the script you want to use (use oncollide scripting) and put it on the tip of the bullet. This way it can't collide with the barrel and thus can't spawn a tracer on the barrel. Make the small box only collide with the target, because otherwise other things than the target get a tracer and I don't think that is what you want. Also you have to make sure the box with the script deletes itself when it collides with the target, so the tracer is placed only once.

I don't have any experience with these kind of things.
This idea just popped into my head.
Good luck!
Last edited at 2011/12/05 09:31:51 by Banjerboef
Try this: (e)=>{Scene.addPen({pos:= (e.pos - 1);color:=[0,0,0,1];size:=0.05})}.
The e.pos - 1 should enable you to spawn a tracer a bit more on the target.
You'll need to play with the numbers to get it right.
Maybe you can add a killer script too to prevent a second tracer to be spawned.
I don't know how timer scripts work, otherwise you could have used a timer script.
@hwei8: in the tracer options menu you see two sliders one for the size and one for the fade time!
@8-BIT_Legacy: Is your computer powerful enough to run Algodoo?
If so you could try the script of s_noonan in the demo period of Algodoo.
If it works, you'll have to find a way to put it in Phun.

btw: I'm not a Phun user, so I don't know what's supported and not supported in Phun.
Last edited at 2011/12/07 15:16:45 by Banjerboef
@8_BIT_Legacy: Why are you using Phun if you have such great specs???

I have:
AMD Athlon 64 X2 Dual-Core 1.9 Ghz
Win 7 64 Bit

On my computer Algodoo is running smoothly, except for Kilinich' scenes they run at 70-80% realtime.

Maybe you don't know it yet, but Algodoo got improved.
It got much faster and runs smoother than previous versions.
Even I can run big scenes that I couldn't run before.

I mean, you have a great gaming computer.
Why not use Algodoo instead of Phun, your computer specs won't be the problem!

It's your choice, but if I had your specs I would definitely choose Algodoo.
By the time Algodoo starts to lag on a computer with your specs, I would have to create more than 1000000 particles.
@gent: try the newest beta from the forum, that one does work!!!
Ps: most of the newest scenes from for example Kilinich are made in the newest beta from the forum.
Just remove the texture and it doesn't change color anymore :o
A little bit uncontrolable, but nice
I tried putting the killers a bit more away, but that resulted in a unstable engine.
But I'll try attration-turbo to see if that works.
To be honest I never thought about that.
These are really great and very realistic softwheels.
But they are a bit ... heavy.
600 kilogram's is a bit too much for a wheel.
Creative is a very good brand, I have Creative Labs Inspire P580 computer speakers and they are very good compared to the standard cheap computer speakers.
Wow, really realistic friction.
The only thing needed to complete this is a full pool table including pockets :)
It's not completely cheat-save.
You can drag the checkers for example.
Maybe you could use the same method you used in your ice melting scene, thus a script that keeps the checkers at the same place until you throw.
The simulation runs at 100%, but the whole thing seems to lagg :s .
It's a bit weird
@jon_joy_1999: Thank you very very much, it works now.
I never thought about that, but it works.
Thank you very much.

The explanation was for me a bit hard to understand, but the "to be clear" part totally gave me an idea how it should look like.
@Nxdt: I got the whole thing working.
The engine is able to power the car, but the weird thing is that it doesn't go very fast (0.2 m/s).

If I add stuff from other engine types, like a spring and thrusters, the engine runs faster when idle. But when I try to drive, the car doesn't go faster than 0.3 m/s.

If I make a simple engine (a block that collides with the piston each time the piston comes up) with less power than this one, the car will go 2.3 m/s.
While the whole body stayed the same as in this scene.

How could this happen:s ???
The simple engine had a lot less power, but was able to let the car go faster.
I will upload the scene soon, so you can see where I'm talking about.
@Nxdt: I knew that something was wrong, and now I know what.
If I understand it correctly I have to:
- Decrease engine and drivetrain friction
- Decrease the denside of the spawned objects
And then it should work.

Thank you very much :tup: !!!
@Nxdt: thanks for the tip. I used gears because I thought that more power could be transmitted with gears than with circles (in the real world that would be more logic), but now I know that I have to use circles.
Last edited at 2012/01/26 08:10:50 by Banjerboef
@Kilinich: when I watched the video I noticed something:
The engine burns fuel to create electricity.
The electricity is used to power an electric motor.

So, the rad/s don't have to be high, because the engine is only used to generate electricity.

I think it is a stupid concept, why burn fuel if you are using electricity to power the car. Sure the car is lighter because there are no battery packs and it burns less fuel than a normal car, but still you are burning fuel = co2 emission. If you powered the car with electricity from battery packs, you could generate that electricity with for example a solar panel. Which would be much cleaner compared to burning fuel.
Last edited at 2012/01/26 12:01:18 by Banjerboef
@Kilinich: I don't think the design is stupid because of the gearbox and such (in fact I think it looks pretty cool and also a bit like a rotary engine).

But I do think that the fact that you are burning fuel to generate electricity is pretty stupid.
It's like driving around with a portable diesel generator they normally use to power things like a big circus.

If people want to power an electric car, I don't think they should use an engine to provide the power needed but use solar panels instead. It's cheaper and cleaner.

I don't say or think that the design is stupid, just the concept of having an engine to generate electricity for a car.

Btw: strong engine!
Last edited at 2012/01/26 15:45:35 by Banjerboef
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