App = {GUI.Component.App}; Console = {GUI.Component.Console}; GUI.Component.App.Background.opacity = 0.8999999761581421; GUI.Component.App.Background.skyColor = [0.4049248099327087, 0.6162669658660889, 0.7037188410758972, 1.0]; GUI.Component.App.DPI = 86.0; GUI.Component.App.GUI.drawHingesWhenRunning = true; GUI.Component.App.GUI.drawInside = false; GUI.Component.App.GUI.leftClickMenus = false; GUI.Component.App.GUI.zoomFactor = 0.2000000029802322; GUI.Component.App.autosaveTime = 15.0; GUI.Component.App.borderWidth = 0.5; GUI.Component.App.borders = false; GUI.Component.App.chainDensityFactor = 20.0; GUI.Component.App.dragToolStrength = 0.5; GUI.Component.App.drawBCs = false; GUI.Component.App.drawBodyCenters = false; GUI.Component.App.drawClouds = false; GUI.Component.App.drawCollisions = false; GUI.Component.App.drawMapOBBs = false; GUI.Component.App.drawOBBs = false; GUI.Component.App.drawParticleCenters = false; GUI.Component.App.drawVertices = false; GUI.Component.App.fadeColor = [0.0, 0.0, 0.0]; GUI.Component.App.fadeRotate = 0.0; GUI.Component.App.fadeScale = [0.949999988079071, 0.949999988079071]; GUI.Component.App.fadeTranslate = [0.0, 0.0]; GUI.Component.App.language = "eng"; GUI.Component.App.lineWidth = 4.0; GUI.Component.App.maxPointDist = 0.5; GUI.Component.App.maxSPHSpawn = 10000; GUI.Component.App.maxUndo = 50; GUI.Component.App.metaCutoff = 0.5; GUI.Component.App.minPointDist = 0.2000000029802322; GUI.Component.App.pointSize = 4.0; GUI.Component.App.polyTCFactor = [10.0, 10.0]; GUI.Component.App.selectColor = [1.0, 0.5, 0.5]; GUI.Component.App.simRunning = false; GUI.Component.App.simpleWater = false; GUI.Component.App.waterColor = [0.1000000014901161, 0.1000000014901161, 1.0, 0.699999988079071]; GUI.Component.App.waterElongation = 0.05000000074505806; GUI.Component.App.waterFanceyFactor = 10.0; GUI.Component.App.waterMaxElongation = 2.0; GUI.Component.Console.color = [0.1000000014901161, 0.1000000014901161, 0.1000000014901161, 0.800000011920929]; GUI.Component.Console.delay = 0.300000011920929; GUI.Component.Console.fade = false; GUI.Component.Console.screenSize = 0.3499999940395355; GUI.Component.Console.scroll = true; GUI.clickTimeTolerance = 0.4000000059604645; GUI.clickTolerance = 3.5; GUI.opaqueness = 0.800000011920929; GUI.scale = 1.0; Keys.bind("space", {Sim.running = ! Sim.running}); Keys.bind("f4", {Sim.gravitySwitch = ! Sim.gravitySwitch}); Keys.bind("f5", {App.drawVertices = ! App.drawVertices}); Keys.bind("f6", {App.drawBodyCenters = ! App.drawBodyCenters}); Keys.bind("f8", {App.drawCollisions = ! App.drawCollisions}); Keys.bind("f12", {System.screenshot}); Resources.shaders = false; SPH.AVG_density = 15.80339336395264; SPH.AVG_neighCount = 4.035841464996338; SPH.AVG_pressure = 5921.4072265625; SPH.bucketSize = 2.0; SPH.density = 1.0; SPH.friction = 0.009999999776482582; SPH.hashInfo = "Number of elements: 1293 Average bucket size: 0.161767 Maximum bucket size: 2 "; SPH.influence = 2.0; SPH.jitter = 0.0; SPH.pressMultiplier = 1.0; SPH.radius = 0.05000000074505806; SPH.restitution = 0.0; SPH.soundSpeed = 20.0; SPH.specialPressure = true; SPH.surfaceTension = 0.0; SPH.vaporizeTime = 5.0; SPH.viscMultiplier = 1.0; SPH.viscosity = 0.5; Sim.adHocSolver = false; Sim.airBuoyancy = true; Sim.airDensity = 0.009999999776482582; Sim.airFrictionLinear = 0.009999999776482582; Sim.airFrictionOn = true; Sim.airFrictionQuadratic = 0.0; Sim.defaultBodyDensity = 2.0; Sim.defaultBodyFriction = 0.5; Sim.defaultBodyRestitution = 0.5; Sim.fallLimit = 1000.0; Sim.gravity = [0.0, -9.810000419616699]; Sim.gravitySwitch = true; Sim.leapFrog = true; Sim.maxPositionCorrection = +inf; Sim.prioritizedSolver = false; Sim.rotFrictionLinear = 0.009999999776482582; Sim.running = true; Sim.solveAccFactor = 1.0; Sim.solveConstant = 100000000.0; Sim.solveDconstraints = 10.0; Sim.solveDcontacts = 10.0; Sim.solveDistFactor = 1.0; Sim.solveIter = 30; Sim.solvePenetrationDamping = false; Sim.solvePreSortConstraints = true; Sim.solveRegularizationFactor = 1.0; Sim.solveVelFactor = 1.0; Sim.springForce = 1000.0; Sim.targetPenetration = 0.001000000047497451; Sim.timeDelta = 0.001999999776482582; Sim.timeFactor = 0.4913087785243988; Sim.warmStart = true; Sim.warmStartFactor = 0.8500000238418579; System.antiAlias = 1; System.clearColor = [0.0, 0.0, 0.0, 1.0]; System.depth = 32; System.fullscreen = false; System.maxFPS = 75.0; System.minFPS = 16.0; System.resizable = true; System.resolution = [1024, 745]; System.vSync = false; cos = {math.cos}; exit = {System.exit}; groovyOff = { App.fadeColor = [0, 0, 0]; App.Background.skyColor = [0.3, 0.4, 1, 1] }; groovyOn = { App.fadeColor = [0.8, 0, 0.9]; App.fadeTranslate = {[3 * sin(time), 2 * sin(time)]}; App.fadeRotate = {sin(System.time * 1.2)}; App.Background.skyColor = [0, 0, 0, 0] }; sin = {math.sin}; time = {System.time}