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Programmable Drawing Hand

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 160.75 kB

Date added: 2015-04-17

Rating: 6.1

Downloads: 1332

Views: 534

Comments: 15

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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You can record a drawing that you make, and then play it back and watch the hand draw it over and over again. Or you can click on either crude sample drawing (a car or a horse).

Key commands are in the scene, but here is a basic description of how this all works:

You create a drawing by storing position coordinates in memory (each time you press the S (store) key. You can HOLD the S key while moving the pen, and coordinates will continuously be saved as the pen is moved. You can move the pen in one of two ways. With the arrow keys, or with the mouse. You attach or remove the pen from the mouse with the Ctrl key. After you made your drawing, you must remove the pen from the mouse, then you can press the C key to clear the drawing, then press the L key to loop the automatic drawing hand. P key will pause and unpause the pen movement. The R key clears out memory for starting and storing a new drawing.

This may seem a little complicated at first (and it was for ME!!) but after playing with it for a while you should be able to figure it out. Ask questions in the comments if you get totally confused like I did! :lol:

Update: Improved playback position accuracy, thanks to s_noonan's suggested code change.
Last edited at 2015/04/20 04:48:15 by Xray
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Everything works great except the playback is a little offset from the original.:tup: :tup:
Yes, I knew about the offset. Thanks for the critique! :)
Draws better than me :lol:
pnvv - I hope that's a compliment! :lol:
I personally can draw decently. But all the algodoo drawing machines I created would barely draw anything :lol:
Regarding the playback offset, this is what I did:

_loop ? {(Scene.entityByGeomID(_geomID)).follow = true } : {};

For more details, see Turbo Encabulator.
Last edited at 2015/04/20 09:58:29 by s_noonan
Hey, thanks, s_noonan! Your code works much better than mine. Also, I didn't know that there was an extra laser sitting below the upper one. I must have accidentally did a copy during a move. That happens a lot, and I have to be more careful to watch out for that happening.

You are an excellent programmer! :tup:
you both rock! thanks Xray and s_noonan! :tup:
That's very kind of you to say that. THANKS!
I'm thinking about building a mechanical drawer thing that uses disks with sections with different collideSets and some kind of arm that reads it. I know it won't draw anywhere as nice as this, but it'll still be cool (If I ever get round to making it! :lol:)
I've found that, with a little extra effort, you can get the horse and car to show up at the same time. The horse has one front hoof on the steering wheel and the other waving out the window, with it's mane is blowing in the breeze.

"I'm going to catch that horse if I can ... ...we'll be friends for life
She'll be just like a wife ... I'm going to catch that horse if I can" ... la la la la ...
I think I'll add some byrds to my scene.
im sorry:(
NP! Thanks
man how do draw dis crap with a mouce i can draw better with only real life hands man