This is my newest version of the Paradox game. Been a while since I`ve messed with this, but I just remembered that I never finished the first part.
Features of version 1.2:
1. Previous version had only 2 zombies and was not very entertaining. This one has several more zombies to give a longer lasting game play experience.
2. Zombies have been reworked to have different speeds and therefore less predictability and increased difficulty.
3. In previous version the zombies could just walk up to you and the barrel of your gun would knock their heads off. I`ve reworked it so that if the zombies touch you, you will die and therefore, fail.
4. Zombie AI mechanism has increased durability.
5. Zombies removed from battlefield automatically after being destroyed.
6. Bullet velocity reduced and Zombie AI sensitivity to gun fire increased so that each hit should register.
7. Zombie will now blow back (a satisfactory amount).
The Gameplay of Beta 1.2 is an improvement on the zombie defense game I created a while back. Defend your shack and your life against the zombie horde as it emerges from the forest.
Use the arrow keys to move and aim
Use ENTER to fire weapon
Please Keep in mind that this scene uses my old Paradox gun. This gun isn`t automatic and will jam if you try to fire it too fast. There is an indicator to tell you when the gun is ready to fire. Part of the gameplay is timing your shots so that you can reload before the next zombie overruns you.
Enjoy