Browse Search Popular Register Upload Rules User list Login:
Search:
SAG MK Ve | Semi-Auto Tank Gun

Image:
screenshot of the scene

Author: Sposhock

Group: Default

Filesize: 446.17 kB

Date added: 2015-03-22

Rating: 5

Downloads: 1682

Views: 429

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Fifth version of semi-auto gun. Brave new feed system.

Push Enter to fire, then load another shell.

Now I want to make it full-auto. Advice can really help a lot.
Last edited at 2015/03/23 14:53:32 by Sposhock
Please log in to rate this scene
edit
Similar scenes
Title: SAG MK IV | Semi-Auto Tank Gun
Rating: 5
Filesize: 446.26 kB
Downloads: 408
Comments: 0
Ratings: 1
Date added: 2015/03/22 15:29:27
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Semi auto beta
Rating: 5
Filesize: 230.92 kB
Downloads: 500
Comments: 0
Ratings: 1
Date added: 2009/06/24 22:33:00
Made with: Phun
no image found for this scene
Rating: rated 5
download
Title: DSR sniper
Rating: 5.5
Filesize: 227.56 kB
Downloads: 2490
Comments: 5
Ratings: 2
Date added: 2013/12/15 17:33:10
Made with: Algodoo v2.1.0
Rating: rated 5.5
download
Title: Semi Auto Gun Experiment
Rating: 6.3
Filesize: 36.08 kB
Downloads: 2132
Comments: 1
Ratings: 4
Date added: 2011/09/10 07:32:28
Made with: Algodoo before v1.8.5
Rating: rated 6.3
download
Title: tank with semi-auto gun
Rating: 5
Filesize: 91.66 kB
Downloads: 354
Comments: 1
Ratings: 1
Date added: 2011/05/07 04:38:37
Made with: Phun
Rating: rated 5
download
Title: rifle semi-auto
Rating: 5.6
Filesize: 64.62 kB
Downloads: 1019
Comments: 2
Ratings: 4
Date added: 2010/12/12 16:32:15
Made with: Phun
Rating: rated 5.6
download
The cannon should fire first and then eject the spent shell. You can use another polygon to push it from the front if it doesn't get off easily. This is because the shell would kill you, and because you're wasting muzzle energy.
Can you use 120 or 200 Hz for this? You'll have more simulation accuracy so you'll be able to make the spring stronger, and you'll get more speed
You can change frequency in Options -> Simulation. More Hz means more lag (although you certainly won't notice unless you use a ridiculously high frequency, or lots of objects)