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Tautochrone

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Author: s_noonan

Group: Technical

Filesize: 10.92 kB

Date added: 2014-11-09

Rating: 5.5

Downloads: 953

Views: 291

Comments: 6

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Tautochrone

Here is a way to create a cycloid curve:
1. Start with the default scene (just (1) plane).
2. Create a 1.0 radius circle that contacts the plane.
3. Create a 0.125 radius circle at the ball to plane contact point.
4. Uncheck all collision layers for the small circle.
5. Select both circles and glue together.
6. Put angVel = 0.5 in the big circle's postStep event.
7. Set the big circle and plane collision layer to B only.
8. Set Selection>Follow for the small circle.
9. Set brush size to 0.25.
10. Turn off the grid.
11. Position the brush tool directly over the small ball.
12. Hold down the left mouse button.
13. Press the space bar to start the scene.
14. Stop the scene and raise the mouse button when the small circle center is directly under the big circle center.
15. The polygon produced is the path of a rolling 0.25 cylinder whose center of mass traces out a cycloid. This is the solution for the Brachistochrone of a rolling object.
16. Rotate the polygon 180°.
17. Subtract the polygon from a rectangle to create the correct curve.
18. Glue the curve to the background.
Last edited at 2020/05/16 11:52:49 by s_noonan
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Interesting!
Wow very interressting physics
Nice job on the scene. I especially like how you slowed down the scene speed when the circles are close to their lowest point in the curve. :tup:

Questions: According to the Wiki page that you linked to in the scene description, the curve is defined as: "...the curve for which the time taken by an object sliding without friction in uniform gravity to its lowest point...". Not to be critical, but I just wanted to point out that the four circles in the scene have a frictional constant of 0.5, and the curved structure also has a frictional constant of 0.5. Should they all be changed to zero?

Also, I noticed that the circles in the scene are "rolling" and not "sliding" along the curve. I confirmed that by monitoring the circle's angle values while they were moving. Should that also be corrected?

Edit: OOPS! I just realized this scene was posted back in 2014! As a rule, I normally don't critique such older scenes. Sorry...
Last edited at 2020/05/16 17:27:32 by Xray
Xray,

This is a new scene that overwrote the old scene. The curve is designed for rolling circles. I found that a Tautochrone for a rolling object is when the center of mass of the rolling object traces out a cycloid. For sliding contact, I suspect the center of mass path is also supposed to be a cycloid.
Last edited at 2020/05/17 10:35:50 by s_noonan
Hi!!
Nice job, nice scene !!
A question!
Where did you put the script that slows down time?
Thanks in advance!
Ok I hadn't looked good !!!
sorry.
I found!!