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Dancing Polygon Effect

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Author: lololoer

Group: Default

Filesize: 18.26 kB

Date added: 2014-10-04

Rating: 5.6

Downloads: 1356

Views: 338

Comments: 8

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Alooohaaa
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Very cool. :tup:
Thakyou s_noonan
This is amazing! Could you give a brief tutorial in the comments that explains how this works?

Thanks!
It's like connect the (moving) dots. Check out the code in one of the numbered boxes and the code in the big box to the right of the man.
s_noonan - I wasn't certain if he created just one polygon and manipulated its surfaces, or if he continually respawned new polygons as the shape needed to change. Based on my understanding of Algodoo polygons, it is difficult or even impossible to manipulate surfaces on-the-fly in order to simulate motion. Is that correct?
Yes, that is correct. A new polygon is created each postStep and only lives for 0.03 seconds. The surfaces are built up on the fly. lololoer uses the eval function for this. I don't know if I ever used that function, but I can see it's quite powerful.
Thanks for explaining that for me!

I have used eval in one or two of my scenes. It is very useful and can make the code more efficient if used properly. In a nutshell (for the benefit of others reading this) eval "evaluates" a math expression which is in the form of a text string. You can learn more about it, and other interesting math functions in the Algodoo forum. The forum is your friend. It has a wealth of information about Algodoo and Thyme scripting, and it's all FREE! The only "work" you need to do is to SEARCH for what you are looking for. (A small price to pay for excellent information)
s_noonan - Thankyou for explaining my code I couldn't do it better:tup: