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Simple Global Lighting Engine

Image:
screenshot of the scene

Author: BeltedRose85463

Group: Default

Filesize: 26.27 kB

Date added: 2014-07-27

Rating: 5

Downloads: 343

Views: 379

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
Visual Realism

Scene tag

A single global script that makes objects produce light and/or receive it in
various ways based on the values of certain variables in their script menus.
These can be changed at any time and will take effect immediately.
You may save the boxes that contain the scripts as a phunlet to use in
other scenes as long as you give me credit.
NOTE: This scene WILL lag if there are too many lights and/or lit objects in
existence. If anyone could tell me how to improve this problem, their help
would be much appreciated.
Last edited at 2014/07/27 18:06:25 by BeltedRose85463
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Holy cow! :o Did you say "SIMPLE"? You must have spent many hours writing all that complex code! How did you learn to do that? You must have an extensive background in programming. I'm totally impressed! _o_
Last edited at 2014/07/27 19:57:52 by Xray
I didn't necessarily mean that the code was simple, just that the lighting technique was. Also, I don't really have an extensive background in coding, that is, when it comes to different languages. The only one I really know that well is Thyme. And thanks to the internet and the motivation I got from all of those interesting scenes and concepts from Algobox, the forum, and YouTube, I gradually taught myself to write many different things in Thyme.