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Fully mechanical Carting with V6

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Author: vaidas369

Group: Default

Filesize: 128.6 kB

Date added: 2014-07-21

Rating: 6.3

Downloads: 5309

Views: 501

Comments: 6

Ratings: 4

Times favored: 0

Made with: Algodoo v2.1.0

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I don't know is that really carting. More like Atom car, light version.
This car have fully mechanical brakes, engine, accelerator everything... Well i cant make engine script to be mechanical, i already have try that. Algodoo just stops working or some thing like that....110HZ is not because of the engine, its for brakes... They work better.

But anyway this is great car, it amazingly fast because it has a V6 Engine. I was thinking what kind of engine make for it it... My first idea was simple I2, then I4... Then i said to my self, damn those real carting, im gonna put a damn V6 inside.:D:D:D

Results? Because this car is not heavy, about 320kg (Most of the weight is engine and gearbox) its accelerate amazingly fast. If he would have bigger wheels that would be even faster....

But no matter... So i was thinking to make a real car, like kilinch have. Niva or something... So im going to make my own one. But i don't know what car would i do... Please comment and tell me what would you like to see a fully mechanical car.:)

No monster trucks, trucks, heavy cars, super sport cars.... Just because if that car is heavy its even harder to make good brakes for it...

Ok so see yeah in a week, i hope:D
Last edited at 2014/07/21 14:27:12 by vaidas369
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It still needs a lot of improvement. The balls pop out of the engine when you accelerate it, the wheels just brake completely and the engine is very unstable
Also it's spelt "karting"
I know, it was only first mechanic tech test to real think... Unstable engine? It always unstable, you can low down balls density to avoid that, but then power go down as well. Ps if you can make a better brakes, i would like to see that.
They won't brake better, but you could put some kind of ABS there. And most people won't change density, they'll just run the scene. Here you can make a speed limit like if the crankshaft is going to 80 rad/s or less, make the balls' density 10, and if it's lower than 80, make them heavy again. I don't like spawn engines because of drag, balls popping and that I'm just too lazy to make them :x Anyways, rated 9
Damn, this Engine is Mean:D
Why did you not build something like an old Mercedes Coupe or something, with a smoth running Engine and a fully automatic Gearbox.
It would be challinging and pretty Impressive if you can do it.
Yes, Nub Nub, mercedes is good one, but i would like to make like off road car. Because to ofroad you can add soft wheels, great track and etc.
If you set the simulation frequency to 200 Hz, then it will be more stable. I suspect it will work fine on most PCs. Don't worry about it changing the users settings because sim.frequency is associated with each scene and is not retained after the scene is exited.
Last edited at 2014/07/21 22:20:09 by s_noonan