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V16 Spring Engine with 6 + R Gearbox

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Author: Nub Nub

Group: Default

Filesize: 65.06 kB

Date added: 2014-07-04

Rating: 5.8

Downloads: 1730

Views: 464

Comments: 8

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Well,
here is another of my high RPM "Petrol" Spring Engines, but this time it isn`t just a V8 or V12 it`s a V16!
It`s also the first of my Engines which is using my new 6 Speed Srcipted Gearbox.
The V16 weighs less than my last V12 but got a lot more power! But it got a few parts More:/

The Engine doesn`t like to run on low RPM so if you wanna drive around in one of your Vehicles equipped with this Engine throttle it up, otherwise the Pistons gonna "jump" around.
You have to get in Neutral Gear everytime before shifting to the next Gear....

Instructions:
S Starter
Picture Up Throttle (Toggle)
1 - 6 Gears
R Reverse
N Neutral
Left Arrow Clutch

Feedback would be nice:)
Last edited at 2014/07/14 15:25:49 by Nub Nub
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This scene is a response to:
Title Author Rating Downloads Comments Date added
V12 Tank Engine 2.0 Nub Nub 5 (1 vote) 1785 3 2014/05/24 09:11:45
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You use to difficoult shifting mechanism. Use simple lazers.
Yes, it was my first Idea too but my on hit by Laser Script doesn`t work.
Did i make a mistake`?

(e)=>{
e.other.friction := 200
}
Use it its simple.
Like you want to create 3 gears and N and R
You will need 5 lazers.
Lazer script will look like that
First lazer on lazer hit script

{
scene.my.g1 = 1;
scene.my.g2 = 0;
scene.my.g3 = 0;
scene.my.gR = 0;
scene.my.gt = "D1";
}

(scene.my.gt tells what gear is on)

Second gear look like this one
{
scene.my.g1 = 0;
scene.my.g2 = 1; (scene.my.g1 is collision layer of your gear)
scene.my.g3 = 0;
scene.my.gR = 0;
scene.my.gt = "D2";
}

Third one

{
scene.my.g1 = 0;
scene.my.g2 = 0;
scene.my.g3 = 1;
scene.my.gR = 0;
scene.my.gt = "D3";
}
Reverse

{
scene.my.g1 = 0;
scene.my.g2 = 0;
scene.my.g3 = 0;
scene.my.gR = 1;
scene.my.gt = "DR";
}

Your circle script: collision layer
{
scene.my.g1
}

When you make that when you press 1 in your keyboard and your lazer hits a box ones, lazer makes your gear to be collision layer 1, all others 0.

Make your gear (circle) to be about 80kg/h and 0 of restitution and inf of friction.

You can take a look at my gearboxes they all mostly same.

Tell me if you dont get it something
Last edited at 2014/07/05 13:44:52 by vaidas369
Very nice engine, runs very well! It is a bit heavy though, maybe there is a way to make it a bit lighter? 9/10 :tup:

Can anyone tell me how those hinge connections are made, so that 2 circles have the same angular velocity without using a shaft? I`m very curious how it works, I haven`t figured it out yet. Thanks in advance :)
this one would not fit on a car for sure.. its more like a tank or aircraft engine... but nice one :*)
@Mister Pino , actually I made a Tutorial for this some time ago its`s pretty to easy. Just check this Scene out 70445

http://www.algodoo.com/algobox/details.php?id=70445
Thanks a lot man _o_ :tup:
Is there a variable for hinge impulse (open the Information tab while an axle is selected)? I need it to make a rev limiter for my engine. There will be two circles mounted on the flywheel, connected to it with axles. On the update script, I want to get the amount of hinge impulse and set it to a scene.my variable so I can use it to control throttle.