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Object Fighter

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screenshot of the scene

Author: Luka

Group: Default

Filesize: 187.53 kB

Date added: 2014-06-19

Rating: 5

Downloads: 1069

Views: 292

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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In this game, you are a rectangle. On the left (before simulation) you have objects which will float around with no sense at all.
Your job is to kill them by bumping into them (cause a collision), and stay alive as long as you can. You have 4096 square meters to move around (excluding all objects, up to the wall).
Beware: there are small minions objects which float around at buzzling speeds and can bump on you. So beware of your health.

One point of health is restored every 60 years, which is a long period, but you are a big spacefighter.

On the box text you have everything you need to know. Happy fighting!
Updated: Now the scene actually works.
Last edited at 2014/07/16 12:17:43 by Luka
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This scene does not work because the variables: reHealTick and health do not exist. Local variables must begin with an underscore character in order for them to be saved with the scene. So, for example, _reHealTick and _health

The scene might work for you because you created it on YOUR computer, but it does not work for other people who download it from Algobox. It should work if you make those changes on all of the shapes that are floating around in the scene.
Oh. Sorry.
I see that you added "_health" to the shapes, but you still need to add "_reHealTick".

Also, you corrected all of the onCollide scripts but you did not correct all of the postStep scripts.

There are a lot of things to change, and so it's easy to forget stuff! :)
Last edited at 2014/07/16 16:52:05 by Xray
Sure. That's why the script editor is experimental.:)
laggy
oh god