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Lit Box - Multiple Lights

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screenshot of the scene

Author: BeltedRose85463

Group: Default

Filesize: 9.61 kB

Date added: 2014-05-18

Rating: 5.6

Downloads: 412

Views: 274

Comments: 5

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Just like the original lit box, but with multiple lights.
You can ungroup the box and edit the box's regions' "_lightingPreset" function to change the box's appearance.
If you want to know what all of the variables do, type "scene.my.makeObjectLit" in the console to view the variables' names.
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BeltedRose - There's something not quite right with the red lit box in this scene compared to your earlier scene. For example, in the earlier "single light" scene, I could move the white light or the red lit box around in the scene, and the red box segments grow lighter and dimmer depending on relative location (angle and distance) of the white light. As the light gets closer, the red box gets brighter as expected. But in this scene, if I delete one of the white lights, and move the remaining one around, the brightness of the box segments does not seem to vary correctly. It seems to depend on the box's position relative to the Algodoo world coordinates [0.0,0.0]. Try it, and you will see what I'm talking about.
Don't worry. If you want to remove the dependency of a geometry on a light entirely, just delete the "scene.my.lightPos#" variable linked to the light's world position and the "_lightingPreset" function surrounding it. Also delete any "_colorBlend" function that contains only one "_lightingPreset" function. To find out which variable the light's position is read by, look in the light's "onSpawn" function.
I don't worry. I just found it curious that the red box segments in this scene acted differently than the ones in your earlier scene. I know understand why.
Works well. Nice work. Impressive coding. :tup: :tup:
:blink: HOW THE HECK DID YOU MAKE THIS, CUZ IT'S SO EPIC! 10/10:tup::tup::tup::tup: