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Glue Together

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screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 18.14 kB

Date added: 2014-04-18

Rating: 6.1

Downloads: 455

Views: 137

Comments: 3

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

scene.my.glue2gether(ArrayOfEntityIDs, bodyID)
ArrayOfEntityIDs can be a list of any length > 0.
bodyID can be e.this.body, e.other.body, or some random integer.

You will get different results depending on what you use for bodyID.
Last edited at 2016/07/02 20:37:14 by s_noonan
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Clever way to do it, but there is a much simpler way that kilinich came up with. I'm just trying to figure out WHY it works.

Here is the scene: In-game Glue
Last edited at 2014/04/18 18:02:31 by Xray
Yes, simpler but not undoable.
True :cry: