Browse Search Popular Register Upload Rules User list Login:
Search:
Perpetual motion planetary gear bug?

Image:
screenshot of the scene

Author: RA2lover

Group: Default

Filesize: 40.64 kB

Date added: 2014-02-25

Rating: 5

Downloads: 705

Views: 469

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

So i was trying to build a "Mr. Finally" machine and it ended up working on this physics simulation.
however, at least in hindsight, this looks like a planetary transmission(which is somewhat common already).

the machine diagram is at http://gmbajszar.wix.com/ … chine/cgbn .
Last edited at 2014/02/25 12:39:41 by RA2lover
Please log in to rate this scene
edit
Similar scenes
Title: Perpetual Motion Finally Uncovered!!!
Rating: 5
Filesize: 53.28 kB
Downloads: 885
Comments: 0
Ratings: 1
Date added: 2011/03/27 18:54:00
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: Planetary Gears System
Rating: 5
Filesize: 57.83 kB
Downloads: 486
Comments: 0
Ratings: 1
Date added: 2015/06/09 16:03:58
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Perpetual motion machine
Rating: 5
Filesize: 23.14 kB
Downloads: 651
Comments: 4
Ratings: 1
Date added: 2016/01/23 21:39:24
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Perpetual motion?!
Rating: 5
Filesize: 23.51 kB
Downloads: 284
Comments: 1
Ratings: 1
Date added: 2020/07/22 15:13:27
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Perpetual Motion Machine
Rating: 5
Filesize: 37.66 kB
Downloads: 877
Comments: 1
Ratings: 1
Date added: 2021/02/05 03:27:26
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Planetary Gear Train Demonstration
Rating: 5.625
Filesize: 79.25 kB
Downloads: 1969
Comments: 5
Ratings: 2
Date added: 2021/03/09 05:42:14
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
I think that small balls are piled up.
so it makes a repulsive power(?)
I think the bug is actually the collide pressure.

The collide point is on the most farther point that can be and matches with the ring's internal radius.
Last edited at 2014/02/25 16:38:33 by lololoer
Not a bug, just unsolvable case. Set sim.directSolveAll=true and hingeConstant=10000 for all hinges to stop freak motion.