So a few days of work and my suspension project is finally finished! It's very realistic, and the car has proper weight distribution. Meaning that when you accelerate the weight goes the the back wheel, and the front for braking, etc. It's not a trophy truck or anything like that. It's ground clearance isn't amazing so you will scrape the body a few times. But the suspension is VERY effective. Over bumps it negates almost all forces going towards the body, especially at high speeds. It does use a piston-type setup, so large jumps can sometimes break it but I did my best to ensure it was as durable as possible. Just a warning, you want to run at a higher Hz so the pistons don't bug out. I run it at around 540 Hz, which is perfect for almost anything I do in algodoo. The track is also very long and enjoyable, I did my best on it. If I get enough feedback and people want, I'll make a tutorial for how to make this awesome suspension! Anyway, thanks for reading and enjoy!
Controls:
D for accelerate
A for decelerate/reverse
S for rear brake
J for front brake
Note: The car is RWD, so keep that in mind. If the car tilts onto the front wheel going down a hill, let it roll and avoid braking or you'll flip. And also, the red blocks signify downhill slope, so use caution! And a green block means a big jump, so start gaining speed when you see them. I put in about 3, they're a lot of fun
