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Paint Boom!

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Author: Xray

Group: Default

Filesize: 96.68 kB

Date added: 2014-01-18

Rating: 5

Downloads: 1303

Views: 341

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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I was inspired by the scene "Paintsplotion" by coolguy1029, but I wanted to do it differently.

Imagine a bunch of cans of different color paints exploding in the middle of a room. The walls will of course get splashed with different colors of paint. I couldn't think of a way to make liquid "paint" stick to a surface and color it, and so I used little pieces of colored circles and other shapes that color the wall at the points of collision. I did not want the colored pieces to endlessly bounce around the room, and so I gave them a way out by making the sim frequency very low (30 Hz). With a low sim frequency, moving objects easily puncture through other objects. I also made their Restitution fairly high (3.5) so that they bounce real hard and accelerate quickly. I wanted very thick walls, but that made the lag much too high, so I had to settle on fairly thin walls. Even as it is, it may take a while for the scene to load. Sorry about that!

HINT: For you guys with high-end "super fast" computers, try making the walls, floor, and ceiling a lot thicker (copy/paste) for much more interesting patterns. If the walls get too thick to where the colored circles are not able to penetrate them, then you may need to reduce the sim frequency even more. Experiment with things and see what interesting patterns of colors you can come up with!

UPDATE: Updated scene to reduce lag and load time (thanks to s_noonan for suggestions.)
Last edited at 2014/01/19 04:43:28 by Xray
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"Paintsplosion" not "Paintsplotion"

Nicely done. I played with this scene for a while.

Reversing the script as follows,will speed things up:

roloc.siht.e = roloc.rehto.e

P.S. Scene now works faster. I forgot all about the materialName property.
Last edited at 2014/01/22 01:35:24 by s_noonan
I thought about reversing the script as you had suggested, but it was very late last night when I uploaded this scene, and the brain was pretty fuzzy (hence, the misspelled word). I'll do the script switcheroo later when I have time.

Thanks!
Xray I didn't saw the first scene's script

Could you please tell me? :tup:
lololoer - The original script was the reverse of this one. In this new scene, the paint circles have in them e.other.color = e.this.color. In the original scene, each box surrounding the room had in them e.this.color = e.other.color. Because there are many more boxes than paint circles, the original script caused long load time and more computer lag. By putting the script in the paint circles, the scene now runs better. That's all.
Then, nicely corrected form! :tup: