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 Author: Xray Group: Default Filesize: 96.68 kB Date added: 2014-01-18 Rating: 5 Downloads: 1303 Views: 341 Comments: 5 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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I was inspired by the scene "Paintsplotion" by coolguy1029, but I wanted to do it differently.
Imagine a bunch of cans of different color paints exploding in the middle of a room. The walls will of course get splashed with different colors of paint. I couldn't think of a way to make liquid "paint" stick to a surface and color it, and so I used little pieces of colored circles and other shapes that color the wall at the points of collision. I did not want the colored pieces to endlessly bounce around the room, and so I gave them a way out by making the sim frequency very low (30 Hz). With a low sim frequency, moving objects easily puncture through other objects. I also made their Restitution fairly high (3.5) so that they bounce real hard and accelerate quickly. I wanted very thick walls, but that made the lag much too high, so I had to settle on fairly thin walls. Even as it is, it may take a while for the scene to load. Sorry about that!
HINT: For you guys with high-end "super fast" computers, try making the walls, floor, and ceiling a lot thicker (copy/paste) for much more interesting patterns. If the walls get too thick to where the colored circles are not able to penetrate them, then you may need to reduce the sim frequency even more. Experiment with things and see what interesting patterns of colors you can come up with!
UPDATE: Updated scene to reduce lag and load time (thanks to s_noonan for suggestions.) |
Last edited at 2014/01/19 04:43:28 by Xray
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