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NG Artillery Game (for Xray)

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screenshot of the scene

Author: ngphil

Group: Default

Filesize: 48.61 kB

Date added: 2014-01-17

Rating: 5

Downloads: 2864

Views: 436

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Xray, I built a cannon for you in case you wanted to make that game I was talking about.

Enter to fire
up and down arrow keys to aim

Based on Paradigm's cannon
Last edited at 2014/01/17 03:21:30 by ngphil
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PM me and we can discuss this in detail. Thanks!


EDIT: After playing with this for a while, I noticed that the gun tends to drift down over time. I was able to stop that by changing the "legacyMode" in the axle that adjusts elevation, to 0 (zero) instead of 1. Also, I noticed that some of the mechanical parts were rather shaky, and I was able to smooth out the shakiness by changing the simulation frequency from 60 to 100.

I haven't done anything else besides those two things, and I am still thinking about how we can implement a game with this.
Last edited at 2014/01/18 03:34:03 by Xray
I am thinking about the potential games that could be made. The RNG based game with enemies sounds a bit extreme. But here's an idea: enemies advance slowly, and you need to lead them with your shots. I saw a proximity detection tutorial on the forums somewhere. If an enemy gets too close, they shoot the artillery piece, and that's game over. But if you hit all the targets, you win. I still like the idea of getting coordinates by clicking somewhere in scene, and those coordinates are input into a "console" or simply a box that when clicked brings up a text box to input the coordinates into.

Something along those lines sound good?
RNG? Is that "Random Number Generator"?

That proximity detection might be one that I came up with by using script that someone else developed for a different purpose. With it, one geometry can detect the presence of another geometry within a certain radius. Your idea is a good one, but it has to be properly-implemented for it to become a good game. For me, I would rather make no game at all than to make a crappy one. (I'm sure you agree). So, I will try a few things over the next couple of days to see if such a game is doable, and I'll let you know when I come up with a prototype "test" game.
Sounds good. And RNG is short for random Number Generator, yes.

Look forward to seeing what you could come up with
I found that the gun sometimes doesn't load when firing at high angles (like 80 degrees), the cartridge simply fell back into the magazine. RNG is god. Good luck with the game!