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V16 Spawn Engine modified

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Author: Gent

Group: Default

Filesize: 55.27 kB

Date added: 2013-11-10

Rating: 6.1

Downloads: 903

Views: 463

Comments: 8

Ratings: 3

Times favored: 0

Made with: Algodoo before v1.8.5

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Added ignition control and staggered the timing for smoother power
I used bend to keep the cranks in time but I don't really know what I'm doing:bonk:
Engine by Lethalsquirl I'm just messing with it ;)
Last edited at 2013/11/10 22:58:41 by Gent
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This scene is a response to:
Title Author Rating Downloads Comments Date added
V16 Spawn Engine lethalsquirrel 5.5 (2 votes) 1120 2 2013/11/08 22:25:00
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Awesome! I always wondered how to make it so the balls spawn behind something. Now I know!
I was initially going to make staggered timing, but I kinda lazed out :bonk:
I think I now know how to do the bend thing:blush:
The value is in rad :bonk: so the stagger isn't exact in this
I initialy tried just turning the braked hinges but it eventualy
went back to the original timing, the bend stops that ;)
It will pull a 500nm brake @ 40 rads
Last edited at 2013/11/10 15:54:10 by Gent
Pretty cool! I need to start messing with bend, I have been working on moving textures and making objects grow and trying to apply expanding objects. I have a very limited grasp scripting.
LOL me too Bill:blush:
be sure to have both circles at 0 angle in the original build
BEFORE applying a bend target to have any hope of getting desired results
This scene is kinda screwed up but sorta works due to trial and error:bonk:
Its hard to do much with an existing scene but you can view the angle of an existing circle in the script and go from there
I have confirmed that the bend target is in radians, 1 radian = 180/pi or
approximately 57.3 degrees, leave it to the scientific community to use units
nobody understands :lol:
Any way you can totally lockstep stretched hinges with bend which is cool because there is slip in braked hinges even with +inf strength which can mess up your carefully adjusted timing events :bonk:
OK I'll shut up now but the discussions are my favorite part of Algodoo ;)
No need to shut up. Discussions are my favorite part as well. it's what keeps me uploading scene to be honest. I love learning new things from reading comments. like bend for example. I had no idea about that until now.

by the way, random comment but you should fit the whole engine in the thumbnail image :yum:
ok fixed, good call
I just try and learn by looking at the script in other people's scenes, don't look at the "BEND" values in this they are totally messed up:blush: :bonk:
Last edited at 2013/11/10 23:06:51 by Gent
Thanks for the info Gent!:tup:
двигатель тяжелый, да тут 16 поршней, но не на столько мощный и компактный как на моем GL500. я раньше тоже создавал движки где было много поршней, только не давно понял что от количества поршней больше масса а не мощность. а так интересно будет его куда ни будь вставить.