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Vortex Engine Fixed (for real this time)

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screenshot of the scene

Author: lethalsquirrel

Group: Default

Filesize: 56.93 kB

Date added: 2013-11-05

Rating: 6

Downloads: 1621

Views: 401

Comments: 6

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Alright I managed to get it running perfectly smooth at 60 rads with no stuttering, and no brake on the hinge preventing it from over revving

Only thing left is to make a proper vehicle :lol:
Last edited at 2013/11/05 04:36:36 by lethalsquirrel
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Yup, runs very smooth. Good job! :tup:

Just one suggestion: List the control keys in the scene like you did in your first scene of this engine. People who haven't downloaded your first scene (and people who don't have a long memory, like me) have no clue what keys make the vehicle move and brake. Thanks!
Ohhhh crap, I knew I forgetting something :bonk:
Thanks I shall fix it.
Wow this runs 90 rads @ 200 hz but is showing lots of errors in the console :tup:
Gent is correct. You can get rid of those errors by removing the colons in the following script-

scene.my.color1 := [1.0, 0.5, 0.0, 1.0];
scene.my.ball1 := 2;
scene.my.ball2 := 1;
scene.my.color3 := [1.0, 0.0, 0.0, 1.0]

A colon is used when you initially define a global variable, such as a "scene.my" variable in the console. If you try to define a variable that has already been defined, Algodoo will squawk with error messages.

So, for example, that first line should be changed to -
scene.my.color1 = [1.0, 0.5, 0.0, 1.0];

I haven't checked to see if there are other script in your scene that use the colons, but if there are, then they should be removed too.

Exception to the rule: You do use colons when you spawn a geometry. For example, when spawning a circle with a specific color, the color script line should be -
color := [1,1,1,1]; (or whatever color you desire). The same is true for all of the geometry's properties.
Last edited at 2013/11/05 18:06:07 by Xray
Very nice design.:tup: :tup: Needs LSD label. I played with the timing a little bit and got it to run 103 +/- 3 rad/sec @500Hz with timing phase angle of 0.225 rad.

P.S. To get it over 100 rad/sec, I made the following changes to the timing wheel coupling axle:

autoBrake = false
bend = true
bendConstant = +inf
bendTarget = 0.225
Last edited at 2013/11/06 10:27:39 by s_noonan
@Xray- Thanks for the info! I'm still very much a noob at scripting.:blush:

@s_noonan- I was going to slap on my LSD logo before I uploaded, but I figured I would see if anybody noticed if I left it out. I guess it worked! :lol: