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THYME CLOCK

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Author: Xray

Group: Default

Filesize: 328.18 kB

Date added: 2013-07-03

Rating: 5

Downloads: 1932

Views: 509

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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No springs! No gears! No escapement! No balance wheel! Not a single screw or other mechanical component to be found (well, if you don't include the hands)! Yessir, this clock runs totally on MAGIC!

Um.... no, not really. It runs on nothing but Thyme script. There are a lot of Algodoo clocks on Algobox, but I haven't found any others that work quite like this one.

I hope you like it. :*)

EDIT: THIS SCENE WAS REPLACED WITH AN IMPROVED VERSION. CLICK HERE TO SEE IT!
Last edited at 2013/07/08 05:22:44 by Xray
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Nicely done. I have two suggestions if you are up to the challenge:

1. Have the second hand go to 12 when setting the time.
2. Eliminate axles and clock hands by using textureMatrix to rotate images of hands.

The easier way to make a thyme clock with no mechanical parts might be to use the text property of a box to display the time.
We must be on the same psychic frequency because I've been thinking about doing suggestion #1 before you posted it.

Concerning suggestion #2, I just may do that because I've also been thinking about a few other improvements, and as long as I'll be digging into the code, I might as well try that one too.

I also want to improve the time set sliders because I don't like how they work. They are too imprecise and unstable.

I'll try to have all of those mods done over the next day or two. A few of my wife's family are joining us for the 4th, so that will be a minor inconvenience until I can get back to doing something important like creating Algodoo scenes! :lol:

Thanks for the suggestions. :tup: