This is my most weirdly complicated scene maybe. It's just too epic 8)
It's not perfect, but the KERS works fairly well for what I thought it would work, and the engine has a LOT of strenght.
The fuel I've put in there is not much because there are 4 balls overlapped of different collideSet to make the fuel piping simpler. It's enough to make the F1 go the 100 m I want.
Anyways this is a little "vehicle" I used to adjust the KERS and engine to make them barely work, then I'll make some car with all this things and more maybe, and a track with brake signs and all that
If you don't want the 100m ruler with impact speed and time metering at the end, just turn the sim on and press J.
The controls are:
S to start the engine
UP to accelerate
SHIFT to TOGGLE clutch
DOWN to brake (see the diagram) (you'll have to disengage clutch manually)
B to use all the KERS's power. Don't worry about pressing it when it's unloaded, there's a ratchet that prevents that the KERS would load when it's unloaded or when you don't have more power there (Wheel AV > Flywheel AV)
Please rate and comment and tell me what was your max speed! (To see if the KERS and CVT (1 and 2) works better in your comp)
vaidas369: Challenge Accepted (and done)
Maybe this is full of bugs and errors, just TELL ME!