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Impact Stress II

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screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 53.01 kB

Date added: 2013-04-27

Rating: 5.6

Downloads: 487

Views: 409

Comments: 6

Ratings: 2

Times favored: 1

Made with: Algodoo v2.1.0

Tags:

Scene tag

Used spongify to create elements.

Rev A: Now twice as fast but still very slow.
Last edited at 2016/07/02 20:48:53 by s_noonan
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This scene lags real bad, but it seems to work as expected. So, except for the horrible lag, nice job! :tup:
Brilliant, really impressed.

Not too sure what you're talking about regarding lag Xray? Was fine?
@kilebantick -- Lag is when a scene runs slower than normal, and objects move with a jerky motion instead of smoothly. Excessive lag is caused by one of two things: A scene that is computationally intensive (usually due to having a large number of objects), and/or a user having a slow computer. My computer was brand new about a year ago and it has plenty of memory, a fast processor, and a high-end graphics card. But, for whatever reason, this particular scene runs slowly and jerky.
Algodoo really should get gpgpu processing working, then these kind of calculation intensive scenes would work alot better=) nice scene btw
Xray, I know full well what lag is mate;). I'm a competitive gamer, and as such, lag is my mortal enemy.
I didn't experience any on my end, so I was just curious if you were being serious or not.

Christer, I do remember Emil working on OpenCL implementation a little while back. I'm not entirely sure if it's still going ahead however. They DID do some particle tests with it though.
Sorry kilebantick. I didn't mean to insult your intelligence, but based on how you asked your question ("Not too sure what you're talking about regarding lag Xray?") I thought that you did not understand what lag is.

The lag that I'm experiencing with this scene might be due to something related to my own computer, but I won't know for certain unless other people chime in and mention whether they also experience lag or not.

s_noonan always does a great job on scenes, regardless of the lag. :tup: