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TIC TAC TOE

Image:
screenshot of the scene

Author: Xray

Group: Default

Filesize: 77.34 kB

Date added: 2013-03-01

Rating: 5.6

Downloads: 872

Views: 507

Comments: 11

Ratings: 2

Times favored: 0

Made with: Algodoo v2.0.2 Edu

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Play against Algodoo! Unlike a "computer" Tic Tac Toe game, this version selects its moves randomly via a "spinner". When it's Algodoo's turn to make a move, it cycles the spinner for 3 seconds, then stops on an unsused number. I feel that this is a more interesting way to make a "computer" Tic Tac Toe game rather than having the computer win every time! That would get very boring very fast! This game is easy to beat, but because of the random moves it makes, it will sometimes beat the player!

Let me know how you like it!

EDIT: Fixed bug that allowed user to press keys during computer's turn.
Last edited at 2013/03/01 20:31:21 by Xray
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The X and O are reversed and upside down. You will need to fix this.
Last edited at 2013/03/01 20:38:33 by s_noonan
no x, o textures, you must save it in scene (under some box for example)
That's strange because it looks and works fine on my own computer. I'll check it out and correct it. THANKS GUYS!!


EDIT: Okay, I think I fixed it. Please check it again. THANKS AGAIN for your help!!!:tup:
Last edited at 2013/03/01 16:18:16 by Xray
Everything works well now. I see you fixed that minor problem with the X and O.
Yes, one thing that I often forget is when I reference a texture in my scripts, Algodoo doesn't save the texture unless it is active in a geometry. For example, when my scene has a script like this: scene.my.whatever == 1 ? {texture = "foobar.jpg"}:{} the texture "foobar.jpg" will not get saved with the scene. But if the texture has been declared in a geometry, for example, texture:="foobar.jpg", then the texture file will get saved. That little detail has bitten me in the butt more than once!!!

Thanks so much for your help! I very much appreciate it. :tup:
Last edited at 2013/03/01 21:36:33 by Xray
By the way, s_noonan, I spent many hours reversing the X and the O. It was especially labor-intensive flipping them vertically! I'm so glad you caught that for me because it would have been such an embarrassment to have reversed and inverted X's and O's! Thanks, man! ;)
TIC TAC TOE, PUT YOUR FINGER UP MY NOSE
Hey Algobot... WHat's with all the numbers? :blink:
How awesome it is: rating out of 10
Oh, Okay thanks.
Last edited at 2013/03/08 00:37:38 by Xray
um does not work on my computer xray :\