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THE DEATH OF A ZOMBIE

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 1.08 MB

Date added: 2013-01-27

Rating: 6.1

Downloads: 3840

Views: 813

Comments: 6

Ratings: 3

Times favored: 0

Made with: Algodoo v2.0.2 Edu

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How the heck can a Zombie die? :blink: Well, here's what happens. A Zombie goes back to the graveyard and visits the grave that he originally climbed out of. But his spirit is still in the grave, just waiting for its final disposition. The Zombie stands over his grave and mumbles a chant that is supposed to cause his spirit to combine with his body and become one entity for all eternity. But the problem is, a Zombie's brain is so badly rotted, that he usually says the wrong chant, and ends up sending his spirit out away from its resting place in the grave and into another dimension (heaven? hell? afghanistan? who knows!).

This is a short story of three such Zombies who try desperately, and unsuccessfully to acquire their spirits. As their spirits leave their graves, the Zombies grow weaker until they finally deteriorate into a pile of rotted flesh and crumbled bones (death?).

Start Algodoo, then sit back and watch this story unfold. It's quite sad, so be warned that this scene may be disturbing to some viewers, especially for people who love Zombies.

I originally planned to make this scene for Halloween, but it's too freaking far into the future, and so I decided to publish it early. ENJOY!

EDIT - I forgot to mention that I borrowed that awesome flame from TheInventor's "Zippo Lighter" scene that I used to make the rising spirits.
Last edited at 2013/01/27 07:40:47 by Xray
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Good scene and story. ... Hey kids, look what grandpa made. ... AAAAAAAGH!!
Creepy and cool at the same time! For the last 2-3 years I have been wanting to do a Halloween scene but just never did. Nice work.
Hahaha. awesome! good idea. I like the how the fog is in the front. it gives it a 3D look.:)
So why can't I select the plane? I hit Ctrl+A to select everything, and it didn't do anything.
The background image is on layer 1 and the geometries are on the default layer 0 (zero). So, if you want to select and edit layer 1 you need to select it: scene.SelectLayer(1)

You can enter that script in the concole.
doesn't make sense to me.:P