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Counterweight Trebuchet (scaled up)

Image:
screenshot of the scene

Author: KometierMartiney2

Group: Default

Filesize: 0.62 MB

Date added: 2012-07-13

Rating: 5.4

Downloads: 1589

Views: 613

Comments: 4

Ratings: 2

Times favored: 0

Made with: Phun

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Hello, this is KometierMartiney's second account. I had to make a new one because I forgot my old password (and the old email password). The instructions are in the scene and I hope you enjoy.:lol:

Actually, I had problems with uploading this scene because my computer runs on Windows 7, but my dad simply typed "*.phz" in the search bar on the Computer page and after a while, my scenes appeared in the list. I hope this advice helps you.

Also, I fixed the issue where the rope fastening the projectile to the arm would stretch too much. Now the trebuchet can fire heavier projectiles.

I made it so that the net surrounding the projectile was denser and now it shoots farther with more power.

Also, this incorporates some of crytek's figures wearing helmets.
Last edited at 2012/07/14 16:00:57 by KometierMartiney2
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Hey ho! I hit the enemy and destroyed parts of the wall! But the hinge is very hard to see! You maybe should make it to be deleted by a button (return e.g.) or else... Apart from that I like it! :)
Well, I don't actually know how to make a destroy button in phun. Maybe when I get Algodoo, I will edit this scene to allow the hinge to be deleted by a hotkey. Anyways, thanks.
The trebuchet is the most accurate when you delete the hinge when arm is 80-90 degrees perpendicular to the base. It is quite likely to hit just short of the wall, a little above the wall, on the wall, and directly at the ramparts.
If you are interested in automatic release ...

Now you have the yellow hinge connecting two objects. One way to do automatic release is to glue a circle with an unused collision layer on to the back object and then attach your yellow hinge to the front object. The stack-up should be back object with glued circle attached, front object, and hinge connecting front object to circle. The next thing to do is to glue an invisible killer box (to kill only the circle) to the background at the right spot. This is the method my Trebuchet (if you can call it that) uses.
Last edited at 2012/07/15 12:34:08 by s_noonan