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FMAR1-A2; Bullpup Assault Rifle

Image:
screenshot of the scene

Author: FruitMonger

Group: Default

Filesize: 73.01 kB

Date added: 2012-02-12

Rating: 5.5

Downloads: 868

Views: 639

Comments: 1

Ratings: 2

Times favored: 0

Made with: Algodoo v2.0.2 Edu

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A custom assault rifle design of mine. Has a bullpup design, meaning the bolt and firing mechanism is all behind the trigger. Somewhat designed around the Famas assault rifle.

The rifle jams a lot, and sometimes explodes, but I'll improve upon it. Has a picatinny rail on the bottom with a removeable foregrip, and a scope on the top. To remove the grip, pull up on the brightly covered lever.

Features:

Bullpup design
Blowback operated
13 round mag cap
Bolt catch
Muzzle break compensator


Instructions:

When you load the scene, there will be a nearly fully loaded magazine already in the rifle, and a round chambered. If there is no magazine in the rifle or in the chamber, this is what you'll have to do.

Load the magazine by copying the fixated cartridge (grouped) and dragging rounds into it

When you have the desired amound of rounds in the magazine, drag it up into the brightly colored area on the stock

If the bolt is forwards, drag the charging handle backwards until it stops, and release it. There is a bolt catch, so you can pull the bolt back before you drag the magazine in if you like

Once a round has been chambered, pull the trigger or press Enter/Return

If there is a jam, try cycling the bolt. If the jam isn't fixed, try to remove the magazine, or just peek into the gun and delete a round.

When the magazine is empty, pull the magazine release switch or tap \ and repeat(above Enter/Return)


Sorry if the instructions were long and boring, but it's late and I'm tired, so......deal with it:D.

Oh, one more important thing. This scene must be running at 500Hz, or it won't work. I tried to make it work with 100 (default), but couldn't. So if the gun breaks as soon as you un-pause the scene, or if it doesn't work at all, check your sim frequency. You can easily check/change your sim frequency by tapping the F10 key and typing out Sim.Frequency.

If the number that apears is anything but 500, type out Sim.Frequency = 500.

Alright, that's about it, so have fun and please rate and comment.

A2 Updates:

Fixed the firing mechanism so the hammer succesfuly catches every time
Last edited at 2012/02/12 14:26:59 by FruitMonger
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If it had more stability in its shots, it would be great. It needs a little work on that. 9/10. Great rate of fire:tup: