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Mouse Controlled Crane V1.2

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Author: FruitMonger

Group: Default

Filesize: 32.98 kB

Date added: 2012-01-19

Rating: 5

Downloads: 1876

Views: 650

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.0.2 Edu

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A mouse controlled crane that can lift up to 1,000 Kilograms.

Controls:

Mouse Up/Down - Crane arm up/down
Mouse Left/Right - Crane left/right
Crane Pinchers - Left Mouse Button

Uses readables, so use 2.0.0+ or it won't work, and uses no scene.my variables, so it's phunlet safe.

Updates V1.1:

Added a ball to grab

Got rid of the translucent black arms (they were starting to annoy me)

Made the crane 100% mouse controlled. You now Left Click to open/close the pinchers

In making the pinchers mouse controlled, I had to use a couple scene.my variables, so it's not 100% phunlet safe anymore. The variables are grab and grab2


Updates V1.2:

Limited the length of the crane's arm's spring, so it won't explode (not really tested very much, so I'm not completely sure about that).


Go ahead and tell me if you do or don't like left clicking for the pincher controls, and if you don't like it, I can change the mouse button like that (snaps fingers). I find it's easier to use the crane in Play Mode, because you can't select things in play mode, so you won't accidentaly select an object and freeze its velocities.
Last edited at 2012/01/20 22:09:56 by FruitMonger
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1) You need to limit spring's length or it explode on zoom out and move mouse far away (same with wheels).
2) Instead of using lasers and scene.my. variables you can bind mouse_left directly to claw's hinges with "trigger" option. :tup:
1) Will limit it right away, thanks for reminding me. I was going to, but got distracted.

2) I don't know how to bind keys, and didn't even think to do that. I'll try that out. Thanks for the suggestions.

Edit: Okay, I can't find a way to bind axles to a key, so that's not gonna happen )|( .
Last edited at 2012/01/20 21:28:10 by FruitMonger