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Capillary Injection Engine BETA TEST V1.3

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Author: The Linkage

Group: Default

Filesize: 58.04 kB

Date added: 2011-12-28

Rating: 5

Downloads: 1753

Views: 908

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.0.0 Edu

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It has the neccesary fuel to go in a short time. But, if you want, disengage the clutch and brake with DOWN (only if you engaged it), and hold F.
This is a beta test, so comment. Thanks if someone could give feedback.
Forgot to say, this idea was taken from dev8state, but this engine was made from zero.

Controls:

- RIGHT Starter
- RIGHT CTRL Speed mode (very unstable)
- UP Accelerate (stable)
- C Weaker clutch (not neccesary) TOGGLED
- V Clutch TOGGLED
- F Fuel spawner (only when stopped)
- DOWN Brake (disengage clutch first)

New beta! 1.1, found a problem in the magnetism.
New beta! 1.2, a lot! Thanks for steven999 by the feedback. So:
*Changed engine orientation
*Spawned balls are completely redesigned
*Fuel pumps are connected to the engine
*Added 25 Kg flywheel
*Changed frame weight
*Added rectangles of inertiaMultiplier 5.0 to the piston
*Changed piston inertiaMultiplier to 10
*Changed attractionTurbo
*Added additional boxes to the piston block
*Redesigned the tank, adding angle to it
*Added a rear suspension
*Added a fuel tank cover
*Added a weaker clutch: now you have to start the engine, press C and when it moves, wait one second or two and press V: this prevents the rear suspension to break.
*Longer circuit
New beta! 1.3, so:
*Added v1.3 engine
*Changed the suspensions (now weaker clutch is not needed)
Last edited at 2012/01/01 20:13:13 by The Linkage
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Title: capillary injected engine 1.2 / steven999 based on The Linkage's
Rating: 5
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Date added: 2011/12/30 05:28:07
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download
when on an up incline it starves the engine, try putting the fueltank at an angle. It has a little stabilty problem, cause it exploded a couple times. The piston popped out and it jumped a little. when it hits bumps hard ,the fuel phases outside. can be fixed by making it thicker. the frame seemed a little bulky at 8.42 kg so i made one with the same effect but only 6.5 kg(8.1kg with a thicker fueltank).
ps: scene.sim.frequency saves with the scene and changes back when you change scenes, so it's less hassle.
imma just mod it and post a scene reply with fixed problems and applied suggestions. I'm not going to change how anything works to much
Ok