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Reflex Sight

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Author: FruitMonger

Group: Default

Filesize: 113.88 kB

Date added: 2011-11-19

Rating: 5.6

Downloads: 939

Views: 685

Comments: 4

Ratings: 2

Times favored: 0

Made with: Algodoo before v1.8.5

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A reflex sight for a firearm. This sight is not adjustable, it's just for looks, but it does actually have a laser. The laser is precision placed to be perfectly level 24 kilometers away, so don't worry about it being straight or not (meaning if you increase the laser fade distance, and go 24 Km away, it'll still be perfectly level).

If you're going to download this scene, make sure you're using Algodoo 2.0.0+ and have shaders on. If the shaders are off, the reflector (black part that sticks up and REFLECTS the laser. DUH) won't have proper shading and will just look stupid.

Please remember to leave a comment and rating, and have a nice day!
Last edited at 2011/12/10 15:00:18 by FruitMonger
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not bad, but not really anything more than a concept. the shading isn't bad either, but still not very in depth.
I gave you a high score on this for two reasons; first it looks real cool without using any textures and secondly I can't figure out how you got the laser alignment so accurate.

Regarding laser alignment:
I can't think of an easy way to check the laser alignment, since I don't know any easy way of panning 24 km. I made a car and drove there, but even that took a while. If you read e.pos(1) on the mirror and a target 24 km away, the laser position and rotation adjustment would need to be super precise. Am I missing something? Is there an easy way to set the laser alignment?

P.S. One way of setting the laser alignment could be to have a level laser shine back at the mirror and hit a target where the present laser is then use the e.normal and e.pos info for the laser angle and position.

P.P.S. OK, I'm an idiot. After playing with it, I can see that there is an extremely simple way of setting the laser alignment. The rating still stands (couldn't change it even if I wanted too ;) )
Last edited at 2011/11/19 13:07:03 by s_noonan
Well thank you for the high score, and for saying it looks real cool ;) . I worked really hard to make it look accurate.

This is how I aligned the laser. Maybe it's more difficult than the way you thought of, but this was the only way I could think to do it:

I used the laser tool, set the laser where I wanted it, but didn't let go of the left click, and zoomed in as far as possible and set it to hit exactly where I wanted.

Then I made the reflector, added a center axle, and rotated it some with the rotate tool so it looked about right. I then set the motor so I could control it with the arrow keys, gave it infinite power, and gave almost no speed to speak of. Like 0.00001 rpm

Then I zoomed out as far as possible, and kinetic panned to the right really far.

I then made a box, checked the plot, and saw that the x position was about 24,000 meters from the center. I used the almost-no-speed-at-all axle to line up the laser with the grid so it'd be perfectly straight.

No scripting was used at all. (although if I had used scripting, it may have made it easier and more precise.)
Simple method: Set mirror exactly at 15 degrees from vertical, set laser exactly at 30 degrees from horizontal. Fine position laser with arrow keys if beam height is important.

Another method: Put laser and mirror in approximate positions. Copy laser and mirror to clipboard. Paste into text editor. Change mirror rotation to be 1/2 the laser rotation. You may have to subtract the laser rotation from pi first. Copy everything from the text editor and paste back into scene.

A third method is to have a horizontal laser shine back at the mirror and hit a target where the present laser is then use the e.normal and e.pos info for the laser angle and position. Laser angle would be the arc tangent of (e.normal(1)/e.normal(0)).