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Author: Someone Else Group: Default Filesize: 143.74 kB Date added: 2011-07-22 Rating: 7.2 Downloads: 1517 Views: 1088 Comments: 9 Ratings: 7 Times favored: 2 Made with: Algodoo v1.9.7b Tags:
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My various attempts at various Thymed explosive technologies.
Includes some standard explosives (the blast originates from the site of detonation exactly once),
some fractal bombs (the shrapnel itself explodes, spewing more explosive shrapnel when it does, which then explodes releasing even more exploding shrapnel... you get the picture),
and some recursive explosives (the tower itself, not the bomb, explodes upon being detonated by the bomb).
The explosive technologies at play- what happens in a single instance of an explosion to rip a tower apart- include single circle spawning (a very concentrated blast), multi-circle spawning (much longer-range), and attraction (actually repulsion- anti-gravity).
This means one would think that there would be a grand total of nine different bombs. This is not true, for the recursive bombs can also get power from impossible restitution.
Credit to gmowebster for the recursive idea, Raydeg for the attraction idea, and huge credit to Gear97 for the method of spawning multiple objects with dynamic values (i.e. values that change automatically, without collision or laser hit, depending on some other value, such as sim.time.) |