A sub-machine-gun that I made by using my own idea of a sub-machine-gun, and by studying yuras12's
Submachinegun M12.
Firing speed: 60 Rounds/Min.
This gun started out as a pistol, but the barrel got a little long, so I made it into a sub-machine-gun. The black thingy on the end is a suppressor, if you couldn't tell.
A few instructions are in the scene, but in case you need better instructions, here they are:
1. Copy the magazine if there isn't one already coppied. Once coppied, drag the magazine into the gun.
2. Once the magazine is in the gun, pull the slide back to chamber a round. It's not necessary to be gentle, but if you slam the slide back too hard you might pull it out of the gun, or break the pin.
3. Once you've chambered a round, you may pull the trigger and hold it back to continually fire rounds (hold Enter/Return to pull the trigger or use drag tool). There are 12 rounds in a magazine, but you usually only get 11 out of it, since the last round doesn't like to go up.
4. Once you've fired all of your rounds, pull the magazine out of the bottom of the gun, or click the magazine and delete all of the selected objects. When you delete all of the selected objects, you will delete the magazine, the shells and the bullets.
5. Redo steps 1-4.
Please tell me what you think of the gun, and please rate fairly.
This gun should work in Phun, since there aren't any lasers or anything, but the spring strengths and dampings might not be right for Phun, so you'd porbably have to tweek those.
P.S. The simulation needs to be running at 300Hz for the gun to work well. I've never tried it out on 100Hz, but I'm sure it doesn't work. So if the gun doesn't seem to be working, hit the tilde key (~) or F11 and type Sim.Frequency = 300 into the console.
P.P.S. The gun works better when the simulation is slowed down.