Image:
Author: FruitMonger Group: Default Filesize: 41.03 kB Date added: 2011-01-25 Rating: 4.5 Downloads: 672 Views: 605 Comments: 6 Ratings: 2 Times favored: 0 Made with: Algodoo before v1.8.5 Tags:
|
Something I put together to program my "Not Quite Finished Clock". It won't program my clock yet, because I can't figure out how to program in the total seconds variable, but if you give me some time I might be able to.
Instructions:
When you open the scene, there should be three windows open. The left one is hours, the middle one is minutes, and the right on is seconds.
Simply type in what you want the time to be. the hour in the hour window. the minute in the minute window. the seconds in the seconds window.
When you've typed in the time, click outside of the windows and tap the Enter/Raturn key. Now the blocks above should say what you've typed in, and if you look in their script menus, they don't simply say the numbers you put in. They say what different variables are, which, all put together in a line, make up what you put in.
There may be a few glitches, like the lasers that change the variables might bounce off of the blocks that help change the variables, and not change the variables at all. Also, the colon might come out, but that's just for show anyway.
I think I can put this into a clock, I just need to figure a few things out, so be ready for an easily programmable clock! |