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bob lvl 1

Image:
screenshot of the scene

Author: Phunsics

Group: Default

Filesize: 115.89 kB

Date added: 2010-07-11

Rating: 5.6

Downloads: 1636

Views: 783

Comments: 8

Ratings: 2

Times favored: 0

Made with: Phun

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i'm back!:) this is level 1 of bob!!! please have good comments and rate!(credits:thanks crytek3,crytek,Vidar and panmuffinproductions for game ideas and thanks the creator of the game "Bouncy the ball" for traps)
the name "Badbeardz" is my idea from an episode in "Phineas and Ferb"LOL
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The kneecaps are missing. Also, I think it would be useful to only have controllers for the upper body so that you can really control his posture. Now if he turns you have to wait until he's in the correct position to pass traps. But I really like the idea.:tup:
Last edited at 2010/07/19 05:48:07 by EPR_89
oh i forgot. thank you, EPR_89, for bob
but bytheway, how do you make him?:s
Do you mean, how did I get the idea of making him, or how did I do something particular about him?
Last edited at 2010/07/19 05:59:44 by EPR_89
yes, but not just only that. i also mean that how can you make him, parts,collisions,....
anyway,your bob ragdoll is perfect
Basically it is really simple. I just created the basic element every limb is made of. It consists of two circles and a rectangle. I then made one shape out of them with the brush and Multi-draw (that way shapes you hit with the brush become one part). I put hinges in the middle of the former circles and made this basic element a chain with the chain tool. Then I tried to form the same shape like my first solid ragdoll. The shoulder and hip had to be bigger in order to give the body a structure. Otherwise it would have been like jelly. Then I made two more hinges for every element. This makes it keep its form, but at the same time impacts will deform it.
In the next step I created all the body parts in the same manner and gave them other colission groups, so that arms and legs can rotate without hitting each other or the body.
Then I created limiters for the joints.
Finally I set the break limit for the hinges, so that they can get destroyed on big impacts (a lot of testing involved. I just threw him down stairs and so on.).

Phew. A lot of words. But basically it is really just making shapes, putting them together with hinges and selecting colission groups. And a bit of design (what is in front, what in the background, colours, etc.).

Check out my "Evolution" scene. I included a bit of information there too.

I hope that helped you a bit. If you still have any questions, feel free to ask.
Last edited at 2010/07/20 12:21:24 by EPR_89
thank you.:) :) :) :) :) :D :D :D :D :D :*) :*) :*) :*) :*) ;) ;) ;) ;) ;) _o_ _o_ _o_ _o_ _o_ 8| 8| 8| 8| 8| :lol: :lol: :lol: :lol: :lol: :cool: :cool: :cool: :cool: :cool: :coolgrin: :coolgrin: :coolgrin: :coolgrin: :coolgrin: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :love: :love: :love: :love: :love: :blush: :blush: :blush: :blush: :blush: :angel: :angel: :angel: :angel: :angel: :tup: :tup: :tup: :tup: :tup:
Not much to say..so all im going to put is....

epic_o_
_o_