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Author: lowlol Group: Default Filesize: 17.36 kB Date added: 2010-03-12 Rating: 7.1 Downloads: 1257 Views: 2035 Comments: 0 Ratings: 7 Times favored: 1 Made with: Algodoo before v1.8.5 Tags:
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Algodoo 1.7 beta or better needed: http://www.algodoo.com/forum/viewtopic.php?f=24&t=1701
This is a generalized android that can be used for anything, you can make a skin and fixate it on or just play around with the leg values. It has human dimensions, a mouse controlled arm, and programmable legs (don't worry beginners, I have preset values!)
Thanks to kilinich and RaRaMalum for some scripts/help.
Controls:
A - walk backwards
X - stop
S - walk forwards
D - run forwards (You need some forward speed, so walk forwards for a bit, do not press D while in mode X or the legs will break.)
Mouse - move arm
Importing info:
If you want to use it in a different scene (phunlet) you have to copy and paste these values on the console (~ key) before you import it.
Scene.my.angle1 := 89.64254;
Scene.my.angle2 := 88.33653;
Scene.my.angle3 := 75.35744;
Scene.my.angle4 := 61.663532;
Scene.my.angle5 := 0;
Scene.my.angle6 := 0;
Scene.my.mspd := 0;
Scene.my.speed := 10;
Scene.my.pointer := 0.005658017;
Scene.my.hipoffset := 45;
Scene.my.kneeoffset := 20;
Scene.my.kneeangle := 30;
Scene.my.spring1 := 1;
Scene.my.spring2 := 1;
Scene.my.legoffset := 180;
Scene.my.mspd2 := 0;
Scene.my.hipangle := 20;
Scene.my.angle := 90;
Scene.my.offset := 0;
Scene.my.dist := 0;
Programming info:
Programmable legs have 5 input values.
scene.my.speed
The speed of the legs. (0-30 value recommended)
scene.my.legoffset
The offset between the legs. (0-180 value)
scene.my.hipoffset
The offset of the hips relative to the knees. (0-180 value)
scene.my.hipangle
How much much the hip rotates. (0-90 value)
scene.my.kneeangle
How much much the knee rotates. (0-90 value) |
Last edited at 2010/03/12 11:26:49 by lowlol
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