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.22 LR Semi-Auto Rifle FIXED

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Author: Tolebox

Group: Default

Filesize: 52.06 kB

Date added: 2010-02-25

Rating: 5.1

Downloads: 1907

Views: 2120

Comments: 13

Ratings: 3

Times favored: 1

Made with: Algodoo before v1.8.5

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Itīs a .22 rifle with a self loading mechanism( it works really fast ), I shooted it 200 times and it jaimed 37 ( loading issues ), the firearm is allready loaded so you only need to pull the trigger;) ( you can use the drag tool or pres enter ) WARNING: FAST CASE EJECTION !!!:P

It has a safe(behind the trigger) and for take out the mag you must push back the botton in front of the trigger(to the left)

If you have a problem, please tell me and i will try to fix it;)

If you want to look how the mechanism works just press the stock and delete it:D

HOPE YOU LIKE IT !! :tup:

PROBLEMS FIXED (would it work for you? I donīt know please tell me how it works )

PD: Comment and rate PLEASE
Last edited at 2010/02/26 12:46:27 by Tolebox
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the Bolt is Shooting away when i press start
Che, estas usando el traductor de google??
NO mi hermano sabe hablar algo de ingles x ? :s
Last edited at 2010/02/25 18:50:58 by MR.Madox
edit the scene with a fuctionary scene i'll wat with the rating ;P
I dont know why, but i tested it a lot of times and it worked really well
I think I have a problem uploading it :grr:
Do you know what it could be ?

Please answer ! :|
maybe a collision of collision layers. Does it work for you??
For me it works really well, i mean it shoots and reloads most of the times that is fired... I dont really knows what is the problems on yours:(

I downloaded the google chrome for try to fix the problem ( the scene works thats for sure )
D: make a Phun version! This is too uber to miss out on!
i must say. great gun! only problem. EXPLODES

here is how i fixed it:

you made lots of things weigh practically zero! and you had springs with a constant of 60 thousand! so when the bullet recoils it throws the bolt and hammer out of the gun!

i do not want to post my version because then it will look like i made it, but my suggestion is use heavy parts! and adjust everything around that.

i have to say though, im glad to see a gun that works realistically unlike yuras12's ones which is just a spinning wheel with a fancy skin. :)
Digo, porq si fuece el traductor de google esta funcionando bien



Ahh y chequeate mi rambo con sangre y cosas para torturarlo
doublebirdstrike thanks for the help(but I REALLY tested this rifle, i mean a 2000 times) and it works for me, i think that the problems occurs when i upload the file

I will try to fix it, but I would be cool to see how you fix it for see how it works on my computer

I let you guys to fix it ,if you want and the upload :P
OK I ACTUALLY KNOW HOW TO FIX IT ;)

simple, type "sim.frequency=350" into the ` menu (console)

Many scenes change this without notification, for instance, mine.
To fix this, either type it in, or add a box that will touch something upon simulation start. On the "oncollide" script area type in "sim.frequency=350"

The frequency (Hz) is how often the sim checks for collisions.
Movements are calculated frame by frame based upon time (as in 8th grade Algebra)
Springs and stuff put lots of force on them, so the next frame its already past the thing its supposed to hit. For example, the slide (in 100 (default) Hz) flies through the rails its on.

Hope this helps, its pretty simple ;)

EDIT:
I changed the fourth line from "forces ..." to what it is now
Last edited at 2011/04/22 03:28:26 by Ky13harbor9
dont work